They have made it so that when “finalizepurchase()” is called, the purchase gets consumed instead of aknowledged. As a matter of fact, there is no aknowledging code in the GooglePlayStoreHelper.java
You can code it to start working again:
After adding this code to the java file, DO NOT CALL “finalizepurchase()” for objects that you do not want consumed.
P.S: If you’re a blueprint only dev, you can’t get it to work, you have to wait for a fix from Epic.