Android Project not building in UE 4.8.1

I since updated java to jdk 1.7.0 and solved the javac warnings. Here is the only error I have left. I have been searching for the log file ‘UnrealBuildTool.txt’ on my computer with no luck so far.

Packaging (Android (ETC2)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: G:\CutterAndCutterMobile\Binaries\Android\Gallery-Android-Shipping-armv7-es2.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Total build time: 16.63 seconds
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 16.7449146s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC2)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): D:\UnrealEngine\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe Gallery Android Shipping G:\CutterAndCutterMobile\Gallery.uproject -noxge -rocket -NoHotReloadFromID
MainFrameActions: Packaging (Android (ETC2)): E -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): D:\UnrealEngine\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe Gallery Android Shipping G:\CutterAndCutterMobile\Gallery.uproject -noxge -rocket -NoHotReloadFromID
MainFrameActions: Packaging (Android (ETC2)): E -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC2)): at BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Command failed (Result:5): D:\UnrealEngine\Unreal Engine\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe Gallery Android Shipping G:\CutterAndCutterMobile\Gallery.uproject -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile fo
MainFrameActions: Packaging (Android (ETC2)): r details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC2)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED