Android Project Crashing on Startup

I managed to get the logcat from my phone and I’m assuming the crash is related to Vulkan but don’t know how to fix this. I tried enabling and disabling Support Vulkan but that both didn’t seem to change anything.

10-11 16:50:03.433 12081 12081 F DEBUG   : Cause: null pointer dereference
10-11 16:50:03.433 12081 12081 F DEBUG   :     x0  0000007038978090  x1  0000007019333380  x2  0000007019333340  x3  0000000000000000
10-11 16:50:03.433 12081 12081 F DEBUG   :     x4  0000000000000000  x5  00000070191a6640  x6  000000000000009c  x7  0000000000000001
10-11 16:50:03.433 12081 12081 F DEBUG   :     x8  000000701847b798  x9  0000000000000030  x10 0000000000000001  x11 0000000000000000
10-11 16:50:03.433 12081 12081 F DEBUG   :     x12 0000000000000000  x13 0000005effe72040  x14 0000000000000000  x15 000013f000000019
10-11 16:50:03.433 12081 12081 F DEBUG   :     x16 000000705d0f7750  x17 000000740688eb40  x18 0000007020636000  x19 0000007038978090
10-11 16:50:03.433 12081 12081 F DEBUG   :     x20 0000000000000001  x21 0000000000000000  x22 0000007019333380  x23 0000007038978090
10-11 16:50:03.433 12081 12081 F DEBUG   :     x24 0000000000000001  x25 00000070191bfa00  x26 0000007038978090  x27 0000005effe72120
10-11 16:50:03.433 12081 12081 F DEBUG   :     x28 00000071fe234d40  x29 000000706a264fe0
10-11 16:50:03.433 12081 12081 F DEBUG   :     lr  00000070c69d6324  sp  000000706a264fd0  pc  00000070c69d69b4  pst 0000000020001000
10-11 16:50:03.433 12081 12081 F DEBUG   : 20 total frames
10-11 16:50:03.433 12081 12081 F DEBUG   : backtrace:
10-11 16:50:03.433 12081 12081 F DEBUG   :       #00 pc 000000000076e9b4  /vendor/lib64/egl/libGLES_mali.so (vulkan::descriptor_set::write_descriptor_set(VkWriteDescriptorSet const&)+480) (BuildId: 81e7ae6b53dc5d6573bee65a950151e6)
10-11 16:50:03.433 12081 12081 F DEBUG   :       #01 pc 000000000076e320  /vendor/lib64/egl/libGLES_mali.so (vkUpdateDescriptorSets+128) (BuildId: 81e7ae6b53dc5d6573bee65a950151e6)
10-11 16:50:03.433 12081 12081 F DEBUG   :       #02 pc 0000000000024620  /system/lib64/libvulkan.so (vulkan::api::(anonymous namespace)::UpdateDescriptorSets(VkDevice_T*, unsigned int, VkWriteDescriptorSet const*, unsigned int, VkCopyDescriptorSet const*)+176) (BuildId: f435ffc0772f85a3d6d897270138f17f)
10-11 16:50:03.433 12081 12081 F DEBUG   :       #03 pc 000000000b225ccc  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FVulkanDescriptorSetCache::FCachedPool::CreateDescriptorSets(FVulkanDSetsKey const&, FVulkanDescriptorSetsLayout const&, TArray<FVulkanDescriptorSetWriter, TSizedDefaultAllocator<32> >&, VkDescriptorSet_T**)+1168) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.433 12081 12081 F DEBUG   :       #04 pc 000000000b2256b0  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FVulkanDescriptorSetCache::GetDescriptorSets(FVulkanDSetsKey const&, FVulkanDescriptorSetsLayout const&, TArray<FVulkanDescriptorSetWriter, TSizedDefaultAllocator<32> >&, VkDescriptorSet_T**)+428) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.433 12081 12081 F DEBUG   :       #05 pc 000000000b23915c  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (bool FVulkanGraphicsPipelineDescriptorState::InternalUpdateDescriptorSets<true>(FVulkanCommandListContext*, FVulkanCmdBuffer*)+1136) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.433 12081 12081 F DEBUG   :       #06 pc 000000000b2233d8  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FVulkanPendingGfxState::PrepareForDraw(FVulkanCmdBuffer*)+156) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #07 pc 000000000b1db9fc  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FVulkanCommandListContext::RHIDrawIndexedPrimitive(FRHIBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)+2076) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #08 pc 000000000ccafdc0  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FRHICommand<FRHICommandDrawIndexedPrimitive, FRHICommandDrawIndexedPrimitiveString1053>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&)+272) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #09 pc 000000000cbcb780  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&)+2040) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #10 pc 000000000cc2d1b8  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)+828) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #11 pc 000000000cc2c9d8  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool)+804) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #12 pc 000000000b314b08  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+1948) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #13 pc 000000000b313128  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+148) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #14 pc 000000000b311ddc  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)+216) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #15 pc 000000000cd4d670  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FRHIThread::Run()+132) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #16 pc 000000000b489008  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FRunnableThreadPThread::Run()+188) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #17 pc 000000000b30d7d0  /data/app/~~6jw2e_ip7TbQxtf1K6gmmg==/com.YourCompany.CRC_MRSimulation-M5iAW_J2Fwq1akGxHvoWOw==/lib/arm64/libUnreal.so (FRunnableThreadPThread::_ThreadProc(void*)+84) (BuildId: 4b953ba16b2997a346b4582b4cf8f11ee468f5bf)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #18 pc 00000000000be908  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208) (BuildId: 2febda0bbcffa4b71545deb95b27767d)
10-11 16:50:03.434 12081 12081 F DEBUG   :       #19 pc 000000000005b3f0  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 2febda0bbcffa4b71545deb95b27767d)

Here is the UE log

0-11 18:00:17.506 26263 26465 D UE      : CommitPackedUniformBuffers null UB stage 0, idx 1 (4), Program V_041C32F114A990E5FFB3013B2F5D2D17D1EACA6A_P_D25E4A93096D781C6662B9A1D40565B1C0013B0E
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007051A6781C libUnreal.so(0x000000000B5D981C)!FAndroidPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007051B53230 libUnreal.so(0x000000000B6C5230)!FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long long, void*, void*)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007051D628B0 libUnreal.so(0x000000000B8D48B0)!StaticFailDebug(char16_t const*, char const*, int, void*, char16_t const*, bool)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007051CE5714 libUnreal.so(0x000000000B857714)!FMsg::Logf_InternalImpl(char const*, int, FName const&, ELogVerbosity::Type, char16_t const*, ...)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x000000705815BD50 libUnreal.so(0x0000000011CCDD50)![Unknown]()  []
10-11 18:00:17.506 26263 26465 D UE      : 0x000000705810C8AC libUnreal.so(0x0000000011C7E8AC)!FOpenGLShaderParameterCache::CommitPackedUniformBuffers(FOpenGLLinkedProgram*, int, TRefCountPtr<FRHIUniformBuffer>*, TArray<CrossCompiler::FUniformBufferCopyInfo, TSizedDefaultAllocator<32> > const&)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x00000070580C9034 libUnreal.so(0x0000000011C3B034)!FOpenGLDynamicRHI::CommitNonComputeShaderConstantsSlowPath()  []
10-11 18:00:17.506 26263 26465 D UE      : 0x00000070580CD744 libUnreal.so(0x0000000011C3F744)!FOpenGLDynamicRHI::RHIDrawIndexedPrimitive(FRHIBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007053429948 libUnreal.so(0x000000000CF9B948)!FRHICommand<FRHICommandDrawIndexedPrimitive, FRHICommandDrawIndexedPrimitiveString1053>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x00000070533453D0 libUnreal.so(0x000000000CEB73D0)!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x00000070533A6E08 libUnreal.so(0x000000000CF18E08)!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x00000070533A6628 libUnreal.so(0x000000000CF18628)!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007051A91958 libUnreal.so(0x000000000B603958)!FNamedTaskThread::ProcessTasksNamedThread(int, bool)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007051A8FF78 libUnreal.so(0x000000000B601F78)!FNamedTaskThread::ProcessTasksUntilQuit(int)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007051A8EC2C libUnreal.so(0x000000000B600C2C)!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x00000070534C71D4 libUnreal.so(0x000000000D0391D4)!FRHIThread::Run()  []
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007051C05D18 libUnreal.so(0x000000000B777D18)!FRunnableThreadPThread::Run()  []
10-11 18:00:17.506 26263 26465 D UE      : 0x0000007051A8A620 libUnreal.so(0x000000000B5FC620)!FRunnableThreadPThread::_ThreadProc(void*)  []
10-11 18:00:17.506 26263 26465 D UE      : 0x00000074068FA908 libc.so(0x00000000000BE908)![Unknown]()  []
10-11 18:00:17.506 26263 26465 D UE      : 0x00000074068973F0 libc.so(0x000000000005B3F0)![Unknown]()  []
10-11 18:00:17.506 26263 26465 D UE      :
10-11 18:00:17.506 26263 26465 D UE      :
10-11 18:00:17.506 26263 26465 D UE      :
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: === Critical error: ===
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error:
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: Fatal error: [File:D:/build/++UE5/Sync/Engine/Source\Runtime/OpenGLDrv/Private/OpenGLShaders.cpp] [Line: 3796]
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: CommitPackedUniformBuffers null UB stage 0, idx 1 (4), Program V_041C32F114A990E5FFB3013B2F5D2D17D1EACA6A_P_D25E4A93096D781C6662B9A1D40565B1C0013B0E
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007051A6781C libUnreal.so(0x000000000B5D981C)!FAndroidPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007051B53230 libUnreal.so(0x000000000B6C5230)!FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long long, void*, void*)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007051D628B0 libUnreal.so(0x000000000B8D48B0)!StaticFailDebug(char16_t const*, char const*, int, void*, char16_t const*, bool)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007051CE5714 libUnreal.so(0x000000000B857714)!FMsg::Logf_InternalImpl(char const*, int, FName const&, ELogVerbosity::Type, char16_t const*, ...)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x000000705815BD50 libUnreal.so(0x0000000011CCDD50)![Unknown]()  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x000000705810C8AC libUnreal.so(0x0000000011C7E8AC)!FOpenGLShaderParameterCache::CommitPackedUniformBuffers(FOpenGLLinkedProgram*, int, TRefCountPtr<FRHIUniformBuffer>*, TArray<CrossCompiler::FUniformBufferCopyInfo, TSizedDefaultAllocator<32> > const&)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x00000070580C9034 libUnreal.so(0x0000000011C3B034)!FOpenGLDynamicRHI::CommitNonComputeShaderConstantsSlowPath()  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x00000070580CD744 libUnreal.so(0x0000000011C3F744)!FOpenGLDynamicRHI::RHIDrawIndexedPrimitive(FRHIBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007053429948 libUnreal.so(0x000000000CF9B948)!FRHICommand<FRHICommandDrawIndexedPrimitive, FRHICommandDrawIndexedPrimitiveString1053>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x00000070533453D0 libUnreal.so(0x000000000CEB73D0)!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x00000070533A6E08 libUnreal.so(0x000000000CF18E08)!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x00000070533A6628 libUnreal.so(0x000000000CF18628)!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type, bool)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007051A91958 libUnreal.so(0x000000000B603958)!FNamedTaskThread::ProcessTasksNamedThread(int, bool)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007051A8FF78 libUnreal.so(0x000000000B601F78)!FNamedTaskThread::ProcessTasksUntilQuit(int)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007051A8EC2C libUnreal.so(0x000000000B600C2C)!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x00000070534C71D4 libUnreal.so(0x000000000D0391D4)!FRHIThread::Run()  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007051C05D18 libUnreal.so(0x000000000B777D18)!FRunnableThreadPThread::Run()  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x0000007051A8A620 libUnreal.so(0x000000000B5FC620)!FRunnableThreadPThread::_ThreadProc(void*)  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x00000074068FA908 libc.so(0x00000000000BE908)![Unknown]()  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error: [Callstack] 0x00000074068973F0 libc.so(0x000000000005B3F0)![Unknown]()  []
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error:
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error:
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error:
10-11 18:00:17.506 26263 26465 D UE      : [2024.10.11-09.00.17:506][  0]LogAndroid: Error:
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]LogExit: Executing StaticShutdownAfterError
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]LogAndroid: FAndroidMisc::RequestExit(1)
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]Assertion failed: IsInGameThread() [File:D:/build/++UE5/Sync/Engine/Source\Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp] [Line: 277]
10-11 18:00:17.511 26263 26465 D UE      :
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]LogAndroid: Error: Error reentered: Assertion failed: IsInGameThread() [File:D:/build/++UE5/Sync/Engine/Source\Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp] [Line: 277]
10-11 18:00:17.511 26263 26465 D UE      :
10-11 18:00:17.511 26263 26465 D UE      :
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]LogAndroid: Error: HandleError re-entered.
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]LogAndroid: FAndroidMisc::RequestExit(1)
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]Assertion failed: IsInGameThread() [File:D:/build/++UE5/Sync/Engine/Source\Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp] [Line: 277]
10-11 18:00:17.511 26263 26465 D UE      :
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]LogAndroid: Error: Error reentered: Assertion failed: IsInGameThread() [File:D:/build/++UE5/Sync/Engine/Source\Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp] [Line: 277]
10-11 18:00:17.511 26263 26465 D UE      :
10-11 18:00:17.511 26263 26465 D UE      :
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]LogAndroid: Error: HandleError re-entered.
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]LogAndroid: FAndroidMisc::RequestExit(1)
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]Assertion failed: IsInGameThread() [File:D:/build/++UE5/Sync/Engine/Source\Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp] [Line: 277]
10-11 18:00:17.511 26263 26465 D UE      :
10-11 18:00:17.511 26263 26465 D UE      : [2024.10.11-09.00.17:511][  0]LogAndroid: Error: Error reentered: Assertion failed: IsInGameThread() [File:D:/build/++UE5/Sync/Engine/Source\Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp] [Line: 277]

Solved it by disabling Mobile Multi-view in the Project Settings

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