Are you using the Epic Games Launcher or GitHub to obtain the Editor?
Is this only happening on this project, or all projects including blank temples without any starter content?
Have you been able to replicate this on a different device?
In order to assist you further, could you please provide me with the error logs uploaded to your next reply as a .txt file? Please provide the logs from monitor.bat as well: C:\NVPACK\android-sdk-windows\tools
I just tested with UE4.9 preview 4 and I’m getting now slight different error message (The logs from my project but getting same error with empty project)
Just grapped all logs from monitor. Not sure it is ok?
Note: I tried several times. Suddenly it is working but “Receiving is stuck on %14 and it is aborted”. After that I never saw “Receiving” message, just it is aborting… (Note: Empty project with no starter content)
After few days I will have diffrent android device and I will test on. But currently it is not working
When you use adb pull in the command prompt, your UE4Stats will be pulled and you should be able to access them. Sometimes the stats simply do not show up in Windows Explorer, which is why the command prompt needs to be used.
In command prompt:
“adb shell ls /mnt/sdcard/UE4Game/MyProject/MyProject/Saved/Profiling/UnrealStats”
then the correct command would be “adb pull /mnt/sdcard/UE4Game/MyProject/MyProject/Saved/Profiling/UnrealStats/* c:\statstemp”
Once that loads, you can then load the UE4Stats file into the profiler to review.
Let us know if you have any further questions, thanks!
Go to ‘Select debug app’ and it will show your game if its installed (works even when game is launched from ue4)
Go to Session front end and start your game on the phone.
Now you should see your device in ‘My Sessions’ and you can monitor the game from there.
I’m currently on 4.13 and the editor crashes if I use capture data for android profiling, I use date preview toggle instead but it slows down your game a bit … don’t know much but I ignore stat thread functions if they are highlighted as red while profiling.