Android post process see through material

I’m making a FPS android game and using post process volume + material to tag enemies and make them visible through other actors.

On PC it works fine:

But on android devices(and android ES3.1 preview) it doesn’t work and messes everything up:

PostPorcess Material:

Please help me.
I don’t know much about UE4’s material system.

To enable post process effects on mobile devices, you need to check “Mobile HDR” in your project settings.

I’ve already enabled Mobile HDR before creating the material