Hi,
The only way to do it is to create an empty c++ class and this should reveal a button named ‘compile’ Using this button, you can compile your plugin. I dont think that this would add too many complications to your project.
Thanks
Hi,
The only way to do it is to create an empty c++ class and this should reveal a button named ‘compile’ Using this button, you can compile your plugin. I dont think that this would add too many complications to your project.
Thanks
when i try to create the class this notification appears
Successfully added class ‘MyClass’, however you must recompile the ‘MyProject’ module before it will appear in the Content Browser. Failed to compile newly created game module.
Would you like to open the Output Log to see more details?
Hi, how can i use this plugin in an android blueprint project?
https://.com/ue4plugins/LoadingScreen
There is a compile button in Unreal Editor, pressing this button compiles the project.
Here is a tutorial: Unreal Engine CPP Quick Start | Unreal Engine 5.1 Documentation
Let me know if this doesnt help.
problem was windows sdk 8.1, thanks for all