Android Plugin for Blueprint-only project

is it possible to run Android Plugin for Blueprint-only project?
It currently works only for code projects and I don’t know if it’s a current limitation in UE4 or I’m doing something wrong…
I discovered that the problem is not parsing .xml file when I’m trying build Blueprint-only project…

Code from my *.Build.cs file:

string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "SamplePlugin_APL.xml")));

Thank you for your help.

Hi gameDNA studio,

Please post the .uplugin file. I suspect you have it enabled by default which means the build system thinks it is already compiled into the .so so it skips processing the build.cs.

Thank you! It really helped me :slight_smile: Awesome :smiley: