is it possible to run Android Plugin for Blueprint-only project?
It currently works only for code projects and I don’t know if it’s a current limitation in UE4 or I’m doing something wrong…
I discovered that the problem is not parsing .xml file when I’m trying build Blueprint-only project…
Code from my *.Build.cs file:
string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "SamplePlugin_APL.xml")));
Thank you for your help.