Hi [USER=“11153”]Chris Babcock[/USER] , mentioning you here in the hope you could help with the following or anyone else!
I’ve seen this query asked many times but not found a definitive solution:
I’m trying to using photo’s on the android device as textures. I appear to have two main problems:
- I can’t figure out what the path syntax for it would be?
- I am unsure if the “Download Image” node could be used for this?
I’ve set the permissions:android.permission.READ_EXTERNAL_STORAGE & android.permission.WRITE_EXTERNAL_STORAGE
What I’ve tried so far:
- With the node “Download Image”:
file:///storage/emulated/0/Android/data/com.mycompany.projectname/Photos/image162.jpg (where I manually copied that jpg there)
- I also tried the Rama victory extra blueprint plugin with the nodes: “Victory Load Texture 2D from File” and “Load Texture 2D from File by Extension” however both of those fail on the path checks using the paths above so I’m pretty sure if I could work out problem #1, what the syntax for android path is, they should work.
I would prefer to do this in blueprints as my C++ knowledge is limited to copy and paste changes to the engine source code (so that would also be ok). Many many thanks in advance for any step-by-step help!