Android packaging : weird texture in Multi

Hello,

I am currently testing packaging with Android and I’m facing something wrong.
When a package for ETC2, the texture render for my Manny Character is OK (see below) but when I package in Multi, the rendering is weird (see below). I have imported the aab in Google Play Console and tested the packaged game directly from the google store (internal test). But I have the same problem locally when I package in .apk and install it directly on my phone. From what I understand the multi packaging allows using the good config for the targeted device (and aab in google play console is supposed do permit it). Does someone have a clue on what’s going on ? Thank you

ETC2

MULTI