Android packaging using mac build [4.10]

Hi all,
I am trying to package for Android using my own build of the editor (Xcode 7.2.1, 4.10 branch of the engine source). I could successfully build the engine but when I try to package for Android I get an error of a missing ‘UE4Game-Android-Development.target.xml’ file. Using the binary version of the 4.10 editor I could package an Android App. Searching the file in the root folder of the binary version of the engine, I found it under 4.10/Engine/Build/Receipts/UE4Game-Android-Development.target.xml. However, even after running the Setup.command I couldn’t locate the file in the source version of the engine. Additionally, it seems that there is no Android folder under [engine root]/Engine/Binaries/, whereas there is such a folder in the prebuild version of the engine. So my question, how can I package an Android Application using my own engine build on a mac?

Thank you for the help.

Hi arriamapirate,

You need to build the UE4Game for Android if you use the GitHub sources. You can run “UnrealBuildTool UE4Game Android Development” to do this.