Hi all,
I am trying to package for Android using my own build of the editor (Xcode 7.2.1, 4.10 branch of the engine source). I could successfully build the engine but when I try to package for Android I get an error of a missing ‘UE4Game-Android-Development.target.xml’ file. Using the binary version of the 4.10 editor I could package an Android App. Searching the file in the root folder of the binary version of the engine, I found it under 4.10/Engine/Build/Receipts/UE4Game-Android-Development.target.xml. However, even after running the Setup.command I couldn’t locate the file in the source version of the engine. Additionally, it seems that there is no Android folder under [engine root]/Engine/Binaries/, whereas there is such a folder in the prebuild version of the engine. So my question, how can I package an Android Application using my own engine build on a mac?
Thank you for the help.