Android Packaging Shipping mode error!

Hello everyone!

I just installed all the SDK NDK JAVA and packages for android development that is in the documentation, the build configuration set on development works fine! but when i set it to Shipping it gives me this error log:


LogInit:Display: Running engine for game: MyProject



MainFrameActions: Packaging (Android): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
MainFrameActions: Packaging (Android): Stacktrace:    at DeploymentContext.StageFiles(StagedFileType 
MainFrameActions: Packaging (Android): FileType, String InPath, String Wildcard, Boolean bRecursive, String] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
MainFrameActions: Packaging (Android):    at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
MainFrameActions: Packaging (Android):    at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android):    at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android):    at Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Android):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android):    at BuildCommand.Execute()
MainFrameActions: Packaging (Android):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android):    at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Android):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android): Program.Main: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
MainFrameActions: Packaging (Android): copying UAT log files...
MainFrameActions: Packaging (Android): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android): BUILD FAILED

Thanks for the help!

I am having the same error. Anyone?

Same problem, anyone understood what the problem is?

Follow this video, he mentions some serious prerequisites that most people aren’t aware of that is worth trying out. Also follow the rest for the exact instructions.

for UE 4.27 and UE 5