Hello everyone!
I just installed all the SDK NDK JAVA and packages for android development that is in the documentation, the build configuration set on development works fine! but when i set it to Shipping it gives me this error log:
LogInit:Display: Running engine for game: MyProject
MainFrameActions: Packaging (Android): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Android): Stacktrace: at DeploymentContext.StageFiles(StagedFileType
MainFrameActions: Packaging (Android): FileType, String InPath, String Wildcard, Boolean bRecursive, String] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
MainFrameActions: Packaging (Android): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
MainFrameActions: Packaging (Android): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Android): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android): at BuildCommand.Execute()
MainFrameActions: Packaging (Android): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android): at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Android): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android): Program.Main: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Android): copying UAT log files...
MainFrameActions: Packaging (Android): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android): BUILD FAILED
Thanks for the help!