Hi.
I am developing an application which will run on windows, iOS and android.
I can launch the application using the launch button so install it into my android devices.
I want to pack it but it fails.
I have installed the android sdk following unreal engine documentation.
I have installed visual studio 2017 and 2013 ( which seems to be mandatory ).
I have set up sdk, ndk, jdk folders in project settings.
I think I have done everything I found online but it fails.
I tryed to create a new templeate project too, pack it and it works, so I realized that the problem is in my project.
It could be interesting that I use a huge landscape of 30Km x 30 Km but the strange thing is that launching it directly to the device it works.
logerror is attached below.