Android Packaging Failed in Unreal Engine 5.3 - Unknown Plugin Error

Hi everyone,

I’m currently working on a mobile game project using Unreal Engine 5.3, and I’m facing a frustrating issue when trying to package the project for Android. Every time I start the packaging process, it fails with the following error:

“UATHelper: Packaging (Android): ERROR: Plugin ‘MyCustomPlugin’ failed to load because module ‘MyCustomPlugin’ could not be found.”

I’ve already tried several things:

  • Verified that the plugin is enabled only for Android.

  • Removed and re-added the plugin from the project.

  • Regenerated project files and cleaned intermediate folders.

  • Tried both Blueprint-only and C++ project formats.

Here are the details of my setup:

  • Operating System: Windows 11 Pro

  • Unreal Engine Version: 5.3.2

  • Android SDK/NDK: Installed via Android Studio, using NDK 25.1.8937393

  • Project Type: C++ project with Blueprint integration

  • Plugin Involved: MyCustomPlugin (custom plugin, local)

  • Packaging Profile: Android (ASTC), Shipping Build

What I expected was for the project to compile and package as usual. However, the process fails consistently even after following several online solutions and documentation.