Hi everyone,
I’m currently working on a mobile game project using Unreal Engine 5.3, and I’m facing a frustrating issue when trying to package the project for Android. Every time I start the packaging process, it fails with the following error:
“UATHelper: Packaging (Android): ERROR: Plugin ‘MyCustomPlugin’ failed to load because module ‘MyCustomPlugin’ could not be found.”
I’ve already tried several things:
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Verified that the plugin is enabled only for Android.
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Removed and re-added the plugin from the project.
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Regenerated project files and cleaned intermediate folders.
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Tried both Blueprint-only and C++ project formats.
Here are the details of my setup:
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Operating System: Windows 11 Pro
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Unreal Engine Version: 5.3.2
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Android SDK/NDK: Installed via Android Studio, using NDK 25.1.8937393
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Project Type: C++ project with Blueprint integration
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Plugin Involved: MyCustomPlugin (custom plugin, local)
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Packaging Profile: Android (ASTC), Shipping Build
What I expected was for the project to compile and package as usual. However, the process fails consistently even after following several online solutions and documentation.