Android Packaging Errors

PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: SerializedElementSize == 0 || SerializedElementSize == ElementSize [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1168]
PackagingResults: Error: Unexpected array element size. Expected 4, Got: 720906. Package can be corrupt or the array template type changed.
PackagingResults: Error: [Callstack] 0x0000000033C14008 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000014587884 UE4Editor-ApplicationCore.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000000BC6D9B UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000000B01949 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F5923BA0 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F5965CE6 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F5A7DCC4 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F5B5124B UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F5B518F4 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F5B0F9F9 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F5A72CFD UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000054C024D UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x000000000558AFAC UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000055A312B UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000055A2544 UE4Editor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F3503F83 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F353B05B UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F33EA580 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000F3411CB0 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x000000007171EB20 UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000717169FA UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000071716C4A UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000071724177 UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000071724FBF UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000365E1FE4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000036A0F061 ntdll.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000036A0F061 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure

I cant package for anything my project always giving this errors why?

Could you provide a full log. Looks like you are getting some kind of error with an array.

PackagingResults: Error: Unexpected array element size. Expected 4, Got: 720906

Hi,
Did you find the solution ? I’m having the same issue.

PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure
LogSwarmInterface: Error: [TryOpenConnection] Waiting for the agent to start up …
LogSwarmInterface: Error: System.Net.Sockets.SocketException (0x80004005): Hedef makine etkin olarak reddettiğinden bağlantı kurulamadı 127.0.0.1:8008
Server stack trace:
konum: System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
konum: System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
konum: System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(EndPoint ipEndPoint)
konum: System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
konum: System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
konum: System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.AsyncProcessRequest(IClientChannelSinkStack sinkStack, IMessage msg, ITransportHeaders headers, Stream stream)
konum: System.Runtime.Remoting.Channels.BinaryClientFormatterSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
Exception rethrown at [0]:
konum: System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
konum: System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
konum: NSwarm.IAgentInterfaceWrapper.MethodDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
konum: NSwarm.FSwarmInterface.TryOpenConnection(FConnectionCallback CallbackFunc, IntPtr CallbackData, ELogFlags LoggingFlags)
MapCheck: Error: WorldInfo_0 Maps need lighting rebuilt
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure

I solved this issue by checking all my assets. Some of them were “corrupted” -->When I clicked on them my editor crashed. After removing them, I’ve been able to package.
Hope this help.

1 Like