Android Packaging Error with NDisplay Plugin

Hello,

I am encountering difficulties while trying to create a project for Magic Leap using the Unreal Engine source code. Specifically, I have initiated the project creation within the Magic Leap-supported Unreal Engine source code, and I am facing errors when enabling the NDisplay plugin and attempting to package the project with DXT compression for Android.

The error message I am experiencing is as follows:

My environment details are as follows:

  • Unreal Engine source code for Magic Leap version: [5.3]
  • NDisplay plugin version: [1.0]

I have created the project following the steps outlined in the Magic Leap documentation for Unreal Engine integration. However, I am encountering issues specifically when the NDisplay plugin is enabled, and I attempt to package the project for Android with DXT compression.

If anyone has experience with Magic Leap, NDisplay, and Android packaging in Unreal Engine source code and can provide insights or solutions to this issue, I would greatly appreciate your assistance.

Thank you.

UBT-.txt (224.8 KB)