Hello pals,
I am having issue with android packaging sort of. My game was developed with hard work and dedication more than 2 months. When I tried to package to test it out that was not good results with UE. Why ? I am using 5.2.1 And when I face this issue I am all around world of internet like discord community, forums, facebook groups and google search obviously.
The issue is package getting success but when I open the game it’s forcing closed ! And I also tried with default third person template and the results are also same. I have also noticed that my project is just under 250MB which is not fair for those assets and actors I have used and 3rd person template was around 350MB and manged to package all maps in advanced package settings to include maps.
Can anyone help me out. It will be greatly helpful. I haven’t faced this much issues since 4.26 to 5.1 It is pain for android packaging in Unreal Engine. Don’t know why team is not focused these issues.