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Android pack error

Hy there,i wanted to launch my project to my phones and the engine told me this error:

LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 37.712761
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/DB Subvision PC/Documents/Unreal Projects/BTNAlpha/BTNAlpha.uproject” BuildCookRun -project=“C:/Users/DB Subvision PC/Documents/Unreal Projects/BTNAlpha/BTNAlpha.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -install
ed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -Messaging" -device=Android_ATC@e5691808 -addcmdline="-SessionId=43C7
643946E3F02C4608B8A4BA2F9D8C -SessionOwner=‘DB Subvision PC’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\DB Subvision PC\Documents\Unreal Projects\BTNAlpha\BTNAlpha.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.751504
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini=“C:\Users\DB Subvision PC\Documents\Unreal Projects\BTNAlpha” -noxge -generatemanifest -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
LogPlayLevel: UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
LogPlayLevel: CommandUtils.Run: Run: Took 0.5965873s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini=“C:\Users\DB Subvision PC\Documents\Unreal Projects\BTNAlpha” -noxge -generateman
ifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2016.09.18-11.53.30.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at AutomationTool.BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String] Arguments) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.250171
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

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