Hey Minus_Kelvin and Chris,
I tried the github audio fix and unfortunately the same issue. I guess I found what triggers it - many of sounds I’m using I have increased the volume to match the volumes of other sounds. See this example project with one sound (played every 10secs) that crackles on my S7
I usually don’t have more than 3 sounds going at once but put the channel limit to 10 just to be sure and same issue.
Increasing the volume like this did not have an effect on the old audio engine and would be nice if it was not the case with the new engine either. Now I have to go through all sounds checking their volume for crackling and lower the overall volume of each sound manually so they normalize each other - or is there a simpler way to do this?