ue5.6版本 如果ue材质的uv放大后 真机打包测试 安卓部分机型如 骁龙处理器的 一加Ace5 和 KB2000 使用 Android_Multi打包材质显示 色块 类似马赛克 但是天玑700处理器的 Redmi Note 11R 没问题 同时如果不放大材质uv 那么所有机型都没问题 尝试了很多方案 改为虚拟纹理 关闭mip 改纹理为16位 缩小到50**50 放大 到5100**5100 改纹理格式 新建地图 包括在静态网格体 或者地形上都有问题 和地形 和静态网格无关 卸载重装电脑系统 重装ue 同样存在问题 升级到ue5.7 问题同样存在 无论使用什么方法做材质 只要放大uv 问题就出现 请各路大神速速神助!卡一个月了 !
If the UV of the UE material is enlarged and tested on a real machine in version 5.6, some Android models such as Snapdragon processors OnePlus Ace5 and KB2000 will use Android.Multi to package the material and display color blocks similar to mosaic. However, the Redmi Note 11R of Dimensity 700 processor has no problem. If the material UV is not enlarged, then all models will have no problem. We have tried many solutions to change it to virtual texture, turn off MIP, change the texture to 16 bits, reduce it to 50 * 50, enlarge it to 5100 * 5100, change the texture format, create a new map, including on static grid bodies or terrain, which is not related to terrain and static grid. Uninstalling and reinstalling the computer system and reinstalling UE also has problems. Upgrading to UE5.7 also has problems. No matter what method is used to make the material, as long as the UV is enlarged, problems will occur Lu Dashen, speed up and assist! I’ve been stuck for a month now