I saw some mentions about audio engine not being primed for Android just yet. So I am wondering whether it will happen for Gear VR with 4.16 or most likely it will happen in 4.17 ?
Would we have to use any 3rd party plugins like FMOD or would UE4 work right out of the box with Gear VR (audio-wise) and provide HRTF audio and all other fancy audio effects in VR (doppler, reverb, occlusions, etc.) ?
Any idea if Oculus is working on Audio SDK plugins specifically designed to accommodate new audio engine for Rift and Gear VR ?