HI, i’ve recently tried to recompile project with different textures.
i’ve disabled all except ATC in android project settings,
but when i’ve published to g.play it was written that apk is for all texture compressions.
so i’ve investigated some more and i found that there should be a kind of this section
according to tese 2 links supports-gl-texture opengl
so maybe just add this string in manifest if checkbox(ATC)=1 ?
and for others
You can add those additional parameters in the ManifestRequirementsAdditions.txt file in the project’s Build/Android directory. Since ETC1 is supported by all Android devices we support, it is not necessary to do this if you include ETC1 in the build.
yes, i found that it’s not in application section create mult apk for different GL textures
thanks for mentioning this ManifestRequirementsAdditions.txt i was adding in app
but i’d like it to be more like automated especially for batch packaging, that also needs different version code++ for each apk