I have found an unusual Bug when launching to Android found in both 4.19 and 4.20 and I was wondering if anyone has seen it before.
The bug is caused because the Manifest_UFSFiles_android.txt************* file is written incorrectly.
i.e. this line gets wrote
/GearVRControllerMaterial.uasset 2018-07-20T20:43:10.000Z
instead of
Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVRControllerMaterial.uasset 2018-07-20T20:43:10.000Z
I believe this is caused by the localisation toolkit due to localisation being mixed up after this but I have yet to replicate in new project
this is error when trying to launch
Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s M2HDU18310002543 pull /sdcard/UE4Game/AdvancedVehicleKit/Manifest_NonUFSFiles_Android.txt "D:\Racing-Game\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt_M2HDU18310002543"
LogPlayLevel: Took 0.050954s to run adb.exe, ExitCode=0
LogPlayLevel:
ERROR: System.ArgumentException: Attempt to construct staged filesystem reference from absolute path (/GearVRControllerMaterial.uasset). Staged paths are always relative to the staging root.
LogPlayLevel: at StagedFileSystemReference..ctor(String InName)
This only occurred on Android 8+ devices.
Log file here LogPlatformFile: Not using cached read wrapperLogInit: Display: RandInit(-7772 - Pastebin.com
Link to manifest file here Manifest_UFSFiles_Android.txt_M2HDU18310002543 - Google Drive
If anyone has seen this before I would love to know a solution
Thank you