Android Launch Failed After Working A Few Days Ago

I am launching my project to my mobile device for testing after I had launched it to my phone (Motorolla Moto G4) 3 days ago. Since then I have not touched my Microsoft Visual Studio or my Project settings, all I have done is change some aspect ratios, add a couple HUD blueprints, increased anti-aliasing and moved some cameras around. However, whenever I try to package my app I get this error:



LogPlayLevel:    at BuildCookRun.ExecuteBuild()
LogPlayLevel:    at AutomationTool.BuildCommand.Execute()
LogPlayLevel:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
LogPlayLevel:    at AutomationTool.Automation.Process(String] Arguments)
LogPlayLevel:    at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel:    at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 92.899989
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error

I have looked on the internet for about 3 hours but all of the people’s issues are outdated by about 2 or 3 years, and the recent questions either don’t have answers or are unrelated to my situation (such as certain plugins being faulty or old versions of SDK’s installed). I have got the NVidia 1R6 SDK installed, and everything worked on Wednesday 29th November. I am launching to the same phone, the only thing on the phone that might be affecting the launch is that I uninstalled the last launched of this project from my phone yesterday. Thank you to anyone that helps :slight_smile:

I would need to see more of the log to know what failed; some common issues with launch on failing are: failed APK install, running out of space on the device, manifest errors.


C -targetplatform=Android -cookflavor=ATC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/SWISH/Levels/TEST -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/SWISH/Levels/TEST -Messaging" -device=Android_ATC@ZY223GP2B9 -addcmdline="-SessionId=ED6A
A42549D0149AA830DAA11B31890D -SessionOwner='kelec' -SessionName='Launch On Device' " -run
LogPlayLevel: Setting up ProjectParams for C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject
LogPlayLevel: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4.265450
LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects\SWISH" -skipdeploy -ini:
Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
LogPlayLevel:   PLATFORM_ANDROID_NDK_VERSION = 120200
LogPlayLevel:   NDK toolchain: r12b, NDK version: 21, GccVersion: 4.9, ClangVersion: 3.8.256229
LogPlayLevel: Took 4.8349388s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects\SWISH" -skipdeploy -ini:
Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk
LogPlayLevel:   PLATFORM_ANDROID_NDK_VERSION = 120200
LogPlayLevel:   NDK toolchain: r12b, NDK version: 21, GccVersion: 4.9, ClangVersion: 3.8.256229
LogPlayLevel:   Compiling Native code with NDK API 'android-21'
LogPlayLevel:   Performing 2 actions (2 in parallel)
LogPlayLevel:   [1/2] clang++.exe SWISH-armv7-es2.so
LogPlayLevel:   [2/2] clang++.exe SWISH-arm64-es2.so
LogPlayLevel:   clang++.exe: error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-arm64-es2.a'
LogPlayLevel:   clang++.exe: error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-armv7-es2.a'
LogPlayLevel:   Total build time: 30.22 seconds (Local executor: 1.49 seconds)
LogPlayLevel: Took 31.5543896s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects
\SWISH" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.05-18.53.40.txt'
LogPlayLevel:        (see C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 36.564076
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogPlayLevel: Launcher Device ID: Android_ATC@ZY223GP2B9
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook: Display: Iterative cooking summary for AllDesktop, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for MacClient, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for MacNoEditor, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for MacServer, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Mac, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for WindowsClient, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for WindowsNoEditor, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for WindowsServer, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Windows, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Android_ASTC, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Android_ATC, 
Considered: 485, 
File Hash missmatch: 0, 
Packages Kept: 485, 
Packages failed save kept: 23, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Android_DXT, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Android_ETC1, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Android_ETC2, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Android_Multi, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Android_PVRTC, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Android, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for HTML5, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for IOS, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for TVOS, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for LinuxClient, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for LinuxNoEditor, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for LinuxServer, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Iterative cooking summary for Linux, 
Considered: 0, 
File Hash missmatch: 0, 
Packages Kept: 0, 
Packages failed save kept: 0, 
Missing Cooked Info(expected 0): 0
LogCook: Display: Sandbox cleanup took 7.415 seconds for platforms AllDesktop MacClient MacNoEditor MacServer Mac WindowsClient WindowsNoEditor WindowsServer Windows Android_ASTC Android_ATC Android_DXT Android_ETC1 Android_ETC2 Android_Multi Android_PVRTC Android HTML5 IOS TVOS LinuxClient LinuxNoEditor LinuxServer Linux  iterative true
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogAssetRegistryGenerator: Chunk: 0, Started with 485 packages, Final after dependency resolve: 485
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 487, size is 233.35kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogStats: ... FixupPackageDependenciesForChunks complete. -  0.000 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 1800, size is 775.84kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogCook: Display: Cook by the book total time in tick 0.000076s total time 12.418330
LogCook: Display: Peak Used virtual 5532 Peak Used phsical 3928
LogCook: Display: Hierarchy Timer Information:
LogCook: Display:   Root: 0.000000ms
LogCook: Display:   StartCookByTheBookTime: 9972.289296ms
LogCook: Display:     CleanSandboxTime: 7415.008107ms
LogCook: Display:     CollectFilesToCook: 309.491077ms
LogCook: Display:       CookModificationDelegate: 0.016000ms
LogCook: Display:       SearchForPackageOnDisk: 0.007112ms
LogCook: Display:       GetObjectsWithOuter: 0.083555ms
LogCook: Display:       GeneratePackageNames: 0.139555ms
LogCook: Display:         UnsolicitedPackageAlreadyCooked: 0.109779ms
LogCook: Display:         PackageCast: 0.008287ms
LogCook: Display:         FullGCAssetsContains: 0.007847ms
LogCook: Display:         AddUnassignedPackageToManifest: 0.000000ms
LogCook: Display:         GetCachedName: 0.025677ms
LogCook: Display:         AddToPackageList: 0.000000ms
LogCook: Display:     GenerateLongPackageName: 0.112889ms
LogCook: Display:   SavingCurrentIniSettings: 123.213941ms
LogCook: Display:     ProcessingAccessedStrings: 37.863607ms
LogCook: Display:   SavingAssetRegistry: 2245.670551ms
LogCook: Display:     BuildChunkManifest: 244.470101ms
LogCook: Display:     SaveManifests: 3.172446ms
LogCook: Display:     SaveRealAssetRegistry: 1996.991562ms
LogCook: Display: IntStats:
LogCook: Display:   LoadPackage=47
LogCook: Display:   SavedPackage=508
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1.503999
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Parsing command line: -ScriptsForProject="C:/Users/kelec/Documents/Unreal Projects/SWISH/SWISH.uproject" BuildCookRun -project="C:/Users/kelec/Documents/Unreal Projects/SWISH/SWISH.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_AT
C -targetplatform=Android -cookflavor=ATC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/SWISH/Levels/TEST -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/SWISH/Levels/TEST -Messaging" -device=Android_ATC@ZY223GP2B9 -addcmdline="-SessionId=5625
16854F06E4CEF0ADFC963F3216A2 -SessionOwner='kelec' -SessionName='Launch On Device' " -run
LogPlayLevel: Setting up ProjectParams for C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject
LogPlayLevel: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 18.350302
LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects\SWISH" -skipdeploy -ini:
Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload
LogPlayLevel:   PLATFORM_ANDROID_NDK_VERSION = 120200
LogPlayLevel:   NDK toolchain: r12b, NDK version: 21, GccVersion: 4.9, ClangVersion: 3.8.256229
LogPlayLevel: Took 17.0915614s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects\SWISH" -skipdeploy -ini:
Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk
LogPlayLevel:   PLATFORM_ANDROID_NDK_VERSION = 120200
LogPlayLevel:   NDK toolchain: r12b, NDK version: 21, GccVersion: 4.9, ClangVersion: 3.8.256229
LogPlayLevel:   Compiling Native code with NDK API 'android-21'
LogPlayLevel:   Performing 2 actions (2 in parallel)
LogPlayLevel:   [1/2] clang++.exe SWISH-armv7-es2.so
LogPlayLevel:   [2/2] clang++.exe SWISH-arm64-es2.so
LogPlayLevel:   clang++.execlang++.exe: error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-armv7-es2.a'
LogPlayLevel:   : error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-arm64-es2.a'
LogPlayLevel:   Total build time: 48.19 seconds (Local executor: 6.73 seconds)
LogPlayLevel: Took 50.2713595s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject"  "C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles  -remoteini="C:\Users\kelec\Documents\Unreal Projects
\SWISH" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.05-19.50.01.txt'
LogPlayLevel:        (see C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 68.105118
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error

Thatd from the first error (red text) to the last error (red text)

It looks like you turned on the Adjust plugin. Precompiled Android libraries are not distributed for this plugin so you need to compile it from a source release of the engine to get
UE4-AndroidAdjust-arm64-es2.a and UE4-AndroidAdjust-armv7-es2.a

Thank you Chris, worked perfectly :slight_smile: