Android Launch Error (version 4.13.2)

My Android sdk Settings
Безымянныaй.jpg
When i try to launch on device -
Running AutomationTool…
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/project/MyProject7/MyProject7.uproject BuildCookRun -project=D:/project/MyProject7/MyProject7.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android@45419841f89d4f89498s-addcmdline="-SessionId=ASD73847SAGDYGASY-SessionOwner=‘User’ -SessionName=‘SM_G920F (45419841f89d4f89498s)’ " -run
Automation.Process: Setting up command environment.
BuildCookRun.SetupParams: Setting up ProjectParams for D:\project\MyProject7\MyProject7.uproject
Project.Build: ********** BUILD COMMAND STARTED **********
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -Project=D:\project\MyProject7\MyProject7.uproject D:\project\MyProject7\MyProject7.uproject -remoteini=“D:\project\MyProject7” -noxge -generatemanifest -NoHotReload
UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UnrealBuildTool: building WITHOUT VULKAN define
UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
CommandUtils.Run: Run: Took 3,3186813s to run UnrealBuildTool.exe, ExitCode=0
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -Project=D:\project\MyProject7\MyProject7.uproject D:\project\MyProject7\MyProject7.uproject -remoteini=“D:\project\MyProject7” -noxge -NoHotReload -ignorejunk
UnrealBuildTool: Target is up to date
CommandUtils.Run: Run: Took 3,465571s to run UnrealBuildTool.exe, ExitCode=0
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -prepfordeploy -project=“D:\project\MyProject7\MyProject7.uproject” -NoHotReload -ignorejunk
UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UnrealBuildTool: building WITHOUT VULKAN define
UnrealBuildTool: Receipt Filename: D:\project\MyProject7\Binaries\Android\MyProject7.target
UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
UnrealBuildTool:
UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UnrealBuildTool:
UnrealBuildTool: ====29.11.2016 10:37:40====PREPARING TO MAKE APK=================================================================
UnrealBuildTool:
UnrealBuildTool: ==== Writing to shim file D:\project\MyProject7\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Shim data file up to date so not writing. ====
UnrealBuildTool:
UnrealBuildTool: ==== Writing to template target file D:\project\MyProject7\Build\Android\src\com\YourCompany\MyProject7\AlarmReceiver.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Template target file up to date so not writing. ====
UnrealBuildTool:
UnrealBuildTool: ==== Writing to template target file D:\project\MyProject7\Build\Android\src\com\YourCompany\MyProject7\DownloaderActivity.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Template target file up to date so not writing. ====
UnrealBuildTool:
UnrealBuildTool: ==== Writing to template target file D:\project\MyProject7\Build\Android\src\com\YourCompany\MyProject7\OBBDownloaderService.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Template target file up to date so not writing. ====
UnrealBuildTool: Cleaning up files based on template dir D:\project\MyProject7\Build\Android\src\com\YourCompany\MyProject7
UnrealBuildTool: Building Java with SDK API level ‘android-19’
UnrealBuildTool: D:\project\MyProject7\Binaries\Android\MyProject7-armv7-es2.apk is out of date due to newer input file D:\project\MyProject7\Binaries\Android\MyProject7-armv7-es2.so
UnrealBuildTool: UPL Init: armeabi-v7a
UnrealBuildTool: GearVR init
UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
UnrealBuildTool: On build machine.
UnrealBuildTool: bPackageDataInsideApk = False
UnrealBuildTool: Added repository: D:\NDK\NVPACK\android-sdk-windows\extras\android\m2repository
UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\google\m2repository
UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\android\m2repository
UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
UnrealBuildTool:
UnrealBuildTool: ====29.11.2016 10:37:41====PREPARING NATIVE CODE=================================================================
UnrealBuildTool: On build machine.
UnrealBuildTool:
UnrealBuildTool: ====29.11.2016 10:37:41====UPDATING BUILD CONFIGURATION FILES====================================================
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0…
UnrealBuildTool:
UnrealBuildTool: ==== Writing new GameActivity.java file to D:\project\MyProject7\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
UnrealBuildTool: Preparing native code for debugging…
UnrealBuildTool: UnrealBuildTool Exception: ERROR: D:/NDK/NVPACK/android-ndk-r12b/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
CommandUtils.Run: Run: Took 41,4808687s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -prepfordeploy -project=“D:\project\MyProject7\MyProject7.uproject” -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.11.29-10.37.40.txt’
в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) в AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) в AndroidPlatform.PostBuildTarget(UE4Build Build, FileReference UProjectPath, String TargetName, String Config) в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars)
в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest)
в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
в BuildCookRun.DoBuildCookRun(ProjectParams Params)
в AutomationTool.BuildCommand.Execute()
в AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
в AutomationTool.Automation.Process(String] Arguments)
в AutomationTool.Program.MainProc(Object Param)
в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
в AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)
BUILD FAILED

Please Help!
when i packing project to android -LogWindows: LaunchURL http://developer.android.com/tools/publishing/app-signing.html#releasemode
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FTcpMessageTransportConnection///Thread_2520_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FTcpMessageTransportConnection///Thread_1870_0///####STATCAT_Advanced####
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FlyingCPP/Maps/FlyingExampleMap" FILE=“D:/project/MyProject7/Saved/Autosaves/Game/FlyingCPP/Maps/UEDPCFlyingExampleMap.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=925.07ms
LogSavePackage: Moving ‘D:/project/MyProject7/Saved/UEDPCFlyingExampleMap85A208984CD9212CD9C2B4862AD4E010.tmp’ to ‘D:/project/MyProject7/Saved/Autosaves/Game/FlyingCPP/Maps/UEDPCFlyingExampleMap.umap’
LogSavePackage:Display: Finished SavePackage D:/project/MyProject7/Saved/Autosaves/Game/FlyingCPP/Maps/UEDPCFlyingExampleMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Android (All)): Running AutomationTool…
UATHelper: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/project/MyProject7/MyProject7.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/project/MyProject7/MyProject7.uproject -cook -stage -archive -archivedirec
UATHelper: Packaging (Android (All)): tory=D:/project/adndemo -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
UATHelper: Packaging (Android (All)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\project\MyProject7\MyProject7.uproject
UATHelper: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -Project=D:\project\MyProject7\MyProject7.uproject D:\project\MyProject7\MyProject7.uproject -remoteini=“D:\project\My
UATHelper: Packaging (Android (All)): Project7” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (All)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: Packaging (Android (All)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
UATHelper: Packaging (Android (All)): UnrealBuildTool: ERROR: Attempted to use UEBuildBinaryConfiguration.OutputFilePath property, but there are multiple (or no) OutputFilePaths. You need to handle multiple in the code that called this (size = 2)
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 2,8502101s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -
UATHelper: Packaging (Android (All)): Project=D:\project\MyProject7\MyProject7.uproject D:\project\MyProject7\MyProject7.uproject -remoteini=“D:\project\MyProject7” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2016.11.29-10.55.14.txt’
UATHelper: Packaging (Android (All)): в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (All)): в AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (All)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (All)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Android (All)): в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (All)): в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary
2 InTargetToManifest) UATHelper: Packaging (Android (All)): в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (All)): в BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (All)): в AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (All)): в AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (All)): в AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Android (All)): в AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (All)): в AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Android (All)): в AutomationTool.Program.Main()
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

I am not sure but i think the problem can be your sdk installed D disk.

UnrealBuildTool: UnrealBuildTool Exception: ERROR: D:/NDK/NVPACK/android-ndk-r12b/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
ERROR: Attempted to use UEBuildBinaryConfiguration.OutputFilePath property, but there are multiple (or no) OutputFilePaths. You need to handle multiple in the code that called this (size = 2)

i hope this helps.

Hi I am getting the same error can you please
Explain in detail.I am using blueprint only project.

Here is my post in answerhub.I need your help.

Thanks in advance

Anyone have any luck with this? Experiencing it in UE4.21. The link above doesn’t seem to help as I have the error even when distribution settings are off.