Hi guys, I’ve just created an empty project in UE 4.13 on Windows, graphics set to mobile (mobile, scalable, no starter content), I’ve clicked the Configure button for Android, set up the Android SDK paths, I’ve created an empty map and then I tried to Launch the game on my OnePlus One (where I have launched UE projects successfully before).
But now I get this error, which fails the launch. Any idea what to do? Thank you for any help.
LogPlayLevel: CommandUtils.Run: Run: C:\Users\Veru\AppData\Local\Android\android-sdk\platform-tools\adb.exe -s 192.168.1.100:5555 shell "echo $EXTERNAL_STORAGE"
LogPlayLevel: CommandUtils.Run: Run: Took 0.5791958s to run adb.exe, ExitCode=0
LogPlayLevel: CommandUtils.Run: Run: C:\Users\Veru\AppData\Local\Android\android-sdk\platform-tools\adb.exe -s 192.168.1.100:5555 pull /sdcard/UE4Game/PetParrot/Manifest_UFSFiles_Android.txt "C:\Users\Veru\Documents\Unreal Projects\PetParrot\Saved\StagedBuilds\Android_ATC\Manifest_UFSFiles_Android.txt_192.168.1.100_5555"
LogPlayLevel: CommandUtils.Run: Run: Took 0.1366602s to run adb.exe, ExitCode=1
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.NotSupportedException: The given path's format is not supported.
LogPlayLevel: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
LogPlayLevel: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
LogPlayLevel: at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
LogPlayLevel: at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
LogPlayLevel: at System.IO.StreamWriter..ctor(String path, Boolean append)
LogPlayLevel: at System.IO.File.CreateText(String path)
LogPlayLevel: at Project.WriteObsoleteManifest(ProjectParams Params, DeploymentContext SC, Dictionary`2 DeployedFiles, Dictionary`2 StagedFiles, String ObsoleteManifest)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 3.003998
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error