I am creating an open world game for android. I have a landscape and have created a meterial using the Quixel megascans.
If I export the game using Vulkan, the landscape material gets pixelated.
I can only get the proper landscape texture using Open GLES only.
I want to export it using vulkan.
When using Open GLES, if i set the texture coordinates of my landscape texture more than 1, even that gets pixelated.
Also when I change the texture sampler source to shared:wrap on the material’s texture, vulkan has pixelated texture, Open GLES has no texture at all.
Is there a way to create landscape materials for andoid that suit vu
lkan?