I am pretty new to UE4 and especially to Blueprinting ( just migrated from Unity - C# ).
Just started to follow this awsome tutorial : https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ/u-fnrC3OB5E/index.html
I know that this is standard Multiplayer ( LAN+STEAM ) and not spec. for Android, but I read somewhere that the blueprints should be exactly the same except changing the DefaultEngine.ini
( adding [OnlineSubsystem]
I got till the 12th episode just after the connecting should already work. I tested out on one Laptop in the Editor and it worked. However when I deploy it on my phone I have a few issues:
- Cannot successfully set the value of the textbox in Options and Host Menu
- Even though I am on the same Wireless home network, I cannot find the session from my mobile hosted by my Laptop.
Let me know what plus info you need, and I ll provide it.