Creating an Android Plugin and calling jar files from c++
I had a look at the source files you suggested,
but I still have multiple questions
If I want to create a simple Android plugin:
where do I need to place the .jar files In my Android game project?
do I need to create UEDeployAndroid.cs, AndroidJNI.h/cpp equivalents for my plugin?
how are you loading the jar files in UEDeployAndroid?
I just need to load the android plugin in my c++ code and call a function from the jar file.
If it is possible can you please explain what are the steps to follow for making this kind of Plugin
so I have a clear understanding of how this is done in UE4
thanks