I have several sound cues that re-use sound wave assets but make a different sound effect by modulating the pitch.
When I play the game on Android, it completely ignores all pitch modulation nodes in my sound cues.
Is there a way to fix this, or do I have to just create new Sound Wave assets? This isn’t the best option because some of my sounds are supposed to rise or fall in pitch with the speed of the vehicle the player is driving.
All of this works perfectly on PC, just not Android.