Android game high ANR issues rate

Hello everyone, I’m new at google play and it’s my first real game.
I had a high number of ANR crashes and I searched everywhere to fix it but nothing changes. If you can help it would be nice. Thank you

Did you Solved the issue bro I have same error

I have the same problem , the ANR log is as follows

“main” prio=5 tid=1 Native
| group=“main” sCount=1 ucsCount=0 flags=1 obj=0x71a9e718 self=0xb400007d33842c00
| sysTid=5368 nice=-10 cgrp=top-app sched=0/0 handle=0x7debb4b4f8
| state=S schedstat=( 561234436 51821209 730 ) utm=34 stm=21 core=5 HZ=100
| stack=0x7feb0c9000-0x7feb0cb000 stackSize=8188KB
| held mutexes=
native: #00 pc 0000000000089a70 /apex/com.android.runtime/lib64/bionic/libc.so (syscall+32) (BuildId: 2bb0d7188c0db2e8beecb24658ba9d71)
native: #01 pc 000000000008e458 /apex/com.android.runtime/lib64/bionic/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, timespec const*)+148) (BuildId: 2bb0d7188c0db2e8beecb24658ba9d71)
native: #02 pc 00000000000f481c /apex/com.android.runtime/lib64/bionic/libc.so (pthread_cond_wait+80) (BuildId: 2bb0d7188c0db2e8beecb24658ba9d71)
native: #03 pc 000000000a34f268 /data/app/~~G1qSgP4BOLLAMVtgg4l1Zg==/com.YourCompany.PaperSDKDemo-M9IGeaJIpOFnWFHkx0LkTA==/lib/arm64/libUnreal.so (???) (BuildId: cef919bf885011c8fe9e637b0a865eabc94a57c2)
at android.app.NativeActivity.onResumeNative(Native method)
at android.app.NativeActivity.onResume(NativeActivity.java:211)
at com.epicgames.unreal.SdkNativeActivity.onResume(SdkNativeActivity.java:75)
at com.epicgames.unreal.GameActivity.onResume(GameActivity.java:3617)
at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1565)
at android.app.Activity.performResume(Activity.java:8654)
at android.app.ActivityThread.performResumeActivity(ActivityThread.java:4960)
at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:5003)
at android.app.servertransaction.ResumeActivityItem.execute(ResumeActivityItem.java:54)
at android.app.servertransaction.ActivityTransactionItem.execute(ActivityTransactionItem.java:45)
at android.app.servertransaction.TransactionExecutor.executeLifecycleState(TransactionExecutor.java:176)
at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:97)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2380)
at android.os.Handler.dispatchMessage(Handler.java:106)
at android.os.Looper.loopOnce(Looper.java:210)
at android.os.Looper.loop(Looper.java:299)
at android.app.ActivityThread.main(ActivityThread.java:8240)
at java.lang.reflect.Method.invoke(Native method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:559)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:954)