Android Game Failing to Build after Changing Name of Project

I don’t know what happened, but I can no longer build to Android after changing the name of my project from StoryBookGme to StoryBookGameFull. I followed a tutorial on how to change the name of the project and now it won’t build. Here is my log:

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Documents/Unreal Projects/StorybookGame - Full/StorybookGameFull.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“D:/Documents/Unreal Projects/StorybookGame - Full/StorybookGameFull.uproject” -cook -stage -archive -archivedirectory=“D:/Documents/Unreal Projects/Packages/EscapetheStoryBook/Full” -package -ue4exe=“D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -compressed -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -target=UE4Game -clientconfig=Development -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files (x86)/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files (x86)/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files (x86)/Epic Games/UE_4.26
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/chris/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+(x86)+Epic+Games+UE_4.26
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\chris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.26\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/chris/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+(x86)+Epic+Games+UE_4.26
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: D:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.9.31205.134)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883Manifest.json
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.208s
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.044s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.036s
InternalUtils.SafeFileExists: SafeFileExists D:\Documents\Unreal Projects\StorybookGame - Full\StorybookGameFull.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Documents\Unreal Projects\StorybookGame - Full\StorybookGameFull.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for D:\Documents\Unreal Projects\StorybookGame - Full\StorybookGameFull.uproject
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘SteamVR’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapPassableWorld’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeap’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapPassableWorld’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeap’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘SteamVR’ due to unsupported platform in plugin descriptor
ProjectUtils.RequiresTempTarget: StorybookGameFull.uproject requires a temporary target.cs to be generated (RemoteSession plugin is enabled)
InternalUtils.SafeFileExists: SafeFileExists C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883.dll: Assembly does not exist
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Unable to find target ‘UE4Game’
Log.WriteException: (see C:\Users\chris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.26\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: Unable to find target ‘UE4Game’
Log.WriteException: at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2077
Log.WriteException: at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable1 Cook, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable1 IterativeCooking, String IterateSharedCookedBuild, Nullable1 IterateSharedBuildUsePrecompiledExe, Nullable1 CookAll, Nullable1 CookPartialGC, Nullable1 CookInEditor, String CookOutputDir, Nullable1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, Nullable1 AddPatchLevel, Nullable1 StageBaseReleasePaks, Nullable1 GenerateRemaster, String DiscVersion, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable1 DLCPakPluginFile, Nullable1 DLCActLikePatch, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, String DeployFolder, String GetFile, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 SeparateDebugInfo, Nullable1 MapFile, Nullable1 NoXGE, Nullable1 SkipPackage, Nullable1 Package, Nullable1 Pak, Nullable1 IgnorePaksFromDifferentCookSource, Nullable1 IoStore, Nullable1 SkipIoStore, Nullable1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 PakAlignForMemoryMapping, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 PrePak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable1 IterativeDeploy, Nullable1 FastCook, Nullable1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList1 InMapsToRebuildLightMaps, ParamList1 InMapsToRebuildHLOD, ParamList1 TitleID) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1084 Log.WriteException: at BuildCookRun.SetupParams() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 46 Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 37 Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 Log.WriteException: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737
Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)