I don’t know what happened, but I can no longer build to Android after changing the name of my project from StoryBookGme to StoryBookGameFull. I followed a tutorial on how to change the name of the project and now it won’t build. Here is my log:
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Documents/Unreal Projects/StorybookGame - Full/StorybookGameFull.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“D:/Documents/Unreal Projects/StorybookGame - Full/StorybookGameFull.uproject” -cook -stage -archive -archivedirectory=“D:/Documents/Unreal Projects/Packages/EscapetheStoryBook/Full” -package -ue4exe=“D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -compressed -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -build -target=UE4Game -clientconfig=Development -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files (x86)/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files (x86)/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files (x86)/Epic Games/UE_4.26
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/chris/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+(x86)+Epic+Games+UE_4.26
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\chris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.26\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/chris/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+(x86)+Epic+Games+UE_4.26
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: D:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.9.31205.134)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883Manifest.json
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.208s
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.044s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files (x86)\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.036s
InternalUtils.SafeFileExists: SafeFileExists D:\Documents\Unreal Projects\StorybookGame - Full\StorybookGameFull.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Documents\Unreal Projects\StorybookGame - Full\StorybookGameFull.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for D:\Documents\Unreal Projects\StorybookGame - Full\StorybookGameFull.uproject
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘SteamVR’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapPassableWorld’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeap’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapPassableWorld’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeap’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘SteamVR’ due to unsupported platform in plugin descriptor
ProjectUtils.RequiresTempTarget: StorybookGameFull.uproject requires a temporary target.cs to be generated (RemoteSession plugin is enabled)
InternalUtils.SafeFileExists: SafeFileExists C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\chris\AppData\Local\Temp\UAT\D+Program+Files+(x86)+Epic+Games+UE_4.26\Rules\UATRules1516738883.dll: Assembly does not exist
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Unable to find target ‘UE4Game’
Log.WriteException: (see C:\Users\chris\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.26\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: Unable to find target ‘UE4Game’
Log.WriteException: at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2077
Log.WriteException: at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList
1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable
1 Cook, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable1 IterativeCooking, String IterateSharedCookedBuild, Nullable
1 IterateSharedBuildUsePrecompiledExe, Nullable1 CookAll, Nullable
1 CookPartialGC, Nullable1 CookInEditor, String CookOutputDir, Nullable
1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable
1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable
1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable
1 EncryptEverything, Nullable1 SkipCookingEditorContent, Nullable
1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable1 GeneratePatch, Nullable
1 AddPatchLevel, Nullable1 StageBaseReleasePaks, Nullable
1 GenerateRemaster, String DiscVersion, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable
1 DLCPakPluginFile, Nullable1 DLCActLikePatch, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, String DeployFolder, String GetFile, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 SeparateDebugInfo, Nullable
1 MapFile, Nullable1 NoXGE, Nullable
1 SkipPackage, Nullable1 Package, Nullable
1 Pak, Nullable1 IgnorePaksFromDifferentCookSource, Nullable
1 IoStore, Nullable1 SkipIoStore, Nullable
1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 PakAlignForMemoryMapping, Nullable
1 NullRHI, Nullable1 FakeClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 PrePak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable
1 ArchiveMetaData, Nullable1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList
1 ProgramTargets, Nullable1 Distribution, Nullable
1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable
1 IterativeDeploy, Nullable1 FastCook, Nullable
1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable
1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable
1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList1 InMapsToRebuildLightMaps, ParamList
1 InMapsToRebuildHLOD, ParamList1 TitleID) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1084 Log.WriteException: at BuildCookRun.SetupParams() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 46 Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 37 Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 Log.WriteException: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, Dictionary2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func
1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737
Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)