Android game crashing when Google Play services enabled

I should note that all of the testing that I have done has been with the Samsung S5. You will also need the commit below along with the commit that was mentioned above for the solution that was given for the jira I wrote up.

https://github.com/EpicGames/UnrealEngine/commit/6f7dc7e12a4c62cbc00e68460324af99a3def1bd

In order to narrow things down further, I would need you to reproduce this issue in a clean project. This would also help determine if this is project specific.

Additional information (Android Device Compatibility):