To further elaborate, the project worked fine up until I tried to package for shipping. I’ve seen a few others with similar issues but none of those solutions have worked for me. I used project launcher to ensure that I only cooked modified content but after the game is launched it immediately crashes. If anyone is aware of a universal solution to this, please share
I have the same problem. Look what kind of errors you are getting using the Android Device Monitor (see this thread). Maybe it helps to narrow down the cause of the crash.
We we’re having this issue the other day, but it turned out that we had in fact changed some code between upgrading.
One Suggestions I could make, is building a PC version as well, and making sure it runs on the PC. That way, you’ll be given a crash log from the crash reporter client, which isn’t built into the Android installation.
For one reason or another, monitor just crashes so I wasn’t able to try it. I have the project launcher log if you wanna take a look to see if we have similar errors. I’ve been searching for “failed” and I think it might be getting me somewhere. As of right now, I’m trying to figure out what “Failed to find dependency timestamp” for my link textGamemode means. I’ve attached the log if you’d like to cross reference it for similarities.
I don’t see anything suspicious from the log file. However you have 3 warning starting at line 1267 of your provided file. If you have Android Studio installed, try to start it (and create a new empty project if necessary). Then try to launch the Android Device Monitor from Tools > Android > Android Device Monitor to get the android log I was talking about. Hope this works.
I can’t build the game on pc. It says it’s missing pc version.exe or something related and it just says to try building for target hardware. I feel like I’m getting trolled by epic :c