My game works good on PC, But when I try to lunch it on mobile, freeze on splash screen or sometimes the game get out immediately when splash screen show up, And when I packaged it its packaged successfully but when I try it on mobile the same problem appear,
Android device monitor show me these error and I cant find out the cause of the problem or how to solve it,
E/libEGL: Invalid file path for libcolorx-loader.so
E/Parcel: Reading a NULL string not supported here.
E/PermissionHelper: GVRTransition2DActivity.getActivity() failed. Trying to get GameActivity.
E/EGL-gift(21691): Cannot load register apis
E/OplusCustomizeRestrictionManager(21691): sInstance is null, start a new sInstance
E/ion(21691):c0044901 failed with code -1: Invalid argument
I also hard crash on splash screen no matter what I try, even with default projects and using any version of unreal. Hopefully someone can figure this out soon!
Same for me also. It’s frustrating guys when comes to android packaging. Help me out if got resolved for you guys. I am facing same issue from last few days. I tried all the ways. But nothing worked for me.