Android freezing on splash screen

Launching the game on my android is freezing during the splash screen, never booting the full game.
I have both my start up maps, editor and game, set correctly.

What am I missing?

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide a screen shot of any settings/blueprints that may be involved with this issue?

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Make it a great day

FYI, I was having a similar problem when loading classes from C++ where the class is for an object that references material instances: UMaterialInstance causes freeze on splash screen on Android, works on iOS - Mobile - Epic Developer Community Forums

Hello ,

Can you provide answers to the questions that I asked of so that I can narrow down what issue it is that you are experiencing?

Hi Rudy,

  1. Yes, I can reproduce the issue in a clean project. I need 2 C++ classes and a Material Instance to trigger the bug.
  2. See my bug report. Use FClassFinder to load a blueprint class based on a C++ class which has a MaterialInstance UPROPERTY.
  3. The blueprint is data-only and only contains the reference to the MaterialInstance. I didn’t change any settings from a new UE4.17.2 empty C++ project, so settings are all on default.

Hello ,

I wanted to check and see if you were still having this issue in the latest release of the engine (4.18.2). If so, could you provide an example project so that I could take a closer look?