Android // Error on Packaging (Module.Sockets.cpp ?)

Hi, I’ve recreated an account since I can’t log-in on UE4 AnswerHub with my usual one…

I can’t package my project for android.
I’m building it for every android arch/opengl (armv7, arm64, x86, x64 and es2, es31) on a engine built from sources (4.12.3 at this time).

Here is the log output

From the output, it seems to be realated to Module.Sockets.cpp, but I can’t learn anything more from the output with my knowledge ^^’ …

The project is packaging normally with a classic editor (4.12.3), on arm64/es2.

Hey ,

Did you make sure to build for Android when you were building GitHub? Could you also provide some screenshots of your Android settings within Project Settings in the Editor?

When you say ‘classic editor’, do you mean from the Epic Games Launcher? So you’re only having trouble with GitHub?

Looking forward to hearing back from you, thanks!

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!