I am trying to build a VR style shooter based on the device tilt. I’ve built this and it works fine on IOS.
Now when I go to build it on Android I get several problems.
- The tilt values are inconsistent from iOS to Android. On iOS I get a nice range from 0-2 that I can easily convert to degrees. On Android I log the tilt values and I get values up to 3.
- The vectors aren’t the same across the platforms. The attached blueprint works for iOS but on Android it seems that x = pitch, y = yaw, and z =roll.
- This is probably a question that should get it’s own thread but on Android I get a lot of camera vibrations that don’t exist on iOS.