Android Device not Visible in UE4 Mac Editor ? Any Troubleshoots?/

Hi All,

I am trying to plug my android device, a Lenovo A6000 into my mac.
I followed all the steps in the quick start guide.

Now here’s whats happening.

  1. Plugged it in and used Media MTP option.

  2. The Android Device Manager shows up, i get Error message saying, “This disk is not readable.”

  3. Choose to ‘Ignore’ the message.

  4. Check terminal, with command ‘adb devices’ and it shows up the serial number properly.

  5. Open Unreal project, no device shows up.

  6. Restarted my comp and phone ‘n’ times.

  7. Tried using the ‘Camera PTP’ mode. The OS X error message does not appear.

  8. Open Unreal project, no sign of the device. M using UE 4.9.1.

Can anyone please tell me what can i do to make the device show up in the Unreal Editor.

Thanks and regards.

Hi kinzua01,

The path to ADB needs to be correct for the editor to see the device. On Mac this means “export ANDROID_HOME=xxxxx” in your .bash_profile needs to be correct or Android SDK location set in Android SDK Project Settings.

Will try n revert back

Thanks Chris.

In the Android SDK i had given the path to the SDK, NDK and ANT paths i had downloaded straight from their respective sites.

When I set the path to SDK’s from Nvidia Gameworks, editor reads the phone without any extra efforts, like it does for iOS. Thanks a ton.