Firstly, Ian and Chris thanks for your help, it’s much appreciated !
Below is the log info when the packaging doesn’t work;
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1008404080) SRandInit(1008404080).
LogTaskGraph: Started task graph with 5 named threads and 10 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.084347
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3106830
LogInit: Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3106830
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Aug 30 2016 18:11:39
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: RENDER1
LogInit: User: User
LogInit: CPU Page size=65536, Cores=6
LogInit: High frequency timer resolution =3.332597 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 258.57 MB used, 258.57 MB peak
LogMemory: Process Virtual Memory: 262.94 MB used, 262.94 MB peak
LogMemory: Physical Memory: 7594.16 MB used, 32716.61 MB total
LogMemory: Virtual Memory: 591.69 MB used, 8388608.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 780’ (Feature Level 11_0)
LogD3D11RHI: 3013/0/16102 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘NVIDIA GeForce GTX TITAN X’ (Feature Level 11_0)
LogD3D11RHI: 12176/0/16102 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1004 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 780’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 780’ (P:0 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 780’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 780’ (P:0 D:0)
LogWindows: 4. ‘NVIDIA GeForce GTX TITAN X’ (P:0 D:0)
LogWindows: 5. ‘NVIDIA GeForce GTX TITAN X’ (P:0 D:0)
LogWindows: 6. ‘NVIDIA GeForce GTX TITAN X’ (P:0 D:0)
LogWindows: 7. ‘NVIDIA GeForce GTX TITAN X’ (P:0 D:0)
LogWindows: 8. ‘RDPDD Chained DD’ (P:0 D:0)
LogWindows: 9. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
LogWindows: 10. ‘RDP Reflector Display Driver’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 780
LogD3D11RHI: Driver Version: 368.22 (internal:10.18.13.6822, unified:368.22)
LogD3D11RHI: Driver Date: 5-19-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (S:/STORAGE/VR/Roller/Roller_005/Intermediate/Shaders/WorkingDirectory/4108/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/2DB8ACF147D3EFF8E2037986193A38D2/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.06s 62MB C:/Users/User/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file S:/STORAGE/VR/Roller/Roller_005/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file S:/STORAGE/VR/Roller/Roller_005/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogMaterial: Uniform references updated for custom material expression Custom.
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: roller_005, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 3082041037
LogAssetRegistry: FAssetRegistry took 0.0195 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.024661 seconds
LogUObjectArray: 29797 objects as part of root set at end of initial load.
LogUObjectAllocator: 6128648 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogLinker:Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
LogLinker:Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
LogUObjectGlobals:Warning: Failed to find object ‘Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C’
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogHMD: GoogleVR API created
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 62MB C:/Users/User/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 0
LogFileCache: Scanning file cache for directory ‘S:/STORAGE/VR/Roller/Roller_005/Content/’ took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Untitled_1
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 36.479ms to complete.
LogFileHelpers: Loading map ‘Template_Default’ took 0.315
LogCollectionManager: Loaded 0 collections in 0.001102 seconds
LogFileCache: Scanning file cache for directory ‘S:/STORAGE/VR/Roller/Roller_005/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘S:/STORAGE/VR/Roller/Roller_005/Content/Developers/User/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘S:/STORAGE/VR/Roller/Roller_005/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2142 classes and 418 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0004 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for S:/STORAGE/VR/Roller/Roller_005/Plugins/. Error: The system cannot find the file specified. (0x00000002)
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 6.57 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.05 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1560x580 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 3.2689 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000020 seconds (updated 0 objects)
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
MaterialEditorStats: Info Vertex shader: 29 instructions
MaterialEditorStats: Info Texture samplers: 0/16
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
MaterialEditorStats: Info Vertex shader: 29 instructions
MaterialEditorStats: Info Texture samplers: 0/16
LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant_0, compiling.
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant_0, compiling.
MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
MaterialEditorStats: Info Vertex shader: 29 instructions
MaterialEditorStats: Info Texture samplers: 0/16
LogMaterialEditor: Applying material Matt_Floor
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
MaterialEditorStats: Info Base pass shader with only dynamic lighting: 58 instructions
MaterialEditorStats: Info Vertex shader: 29 instructions
MaterialEditorStats: Info Texture samplers: 3/16
LogMaterial:Warning: Material /Game/Matt_Floor.Matt_Floor needed to have new flag set bUsedWithStaticLighting !
LogMaterial:Warning: Material /Engine/Transient.Matt_Floor needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
MaterialEditorStats: Info Base pass shader with static lighting: 85 instructions
MaterialEditorStats: Info Base pass shader with only dynamic lighting: 58 instructions
MaterialEditorStats: Info Vertex shader: 29 instructions
MaterialEditorStats: Info Texture samplers: 3/16
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EntryLevel" FILE=“S:/STORAGE/VR/Roller/Roller_005/Content/EntryLevel.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=24.05ms
LogSavePackage: Moving ‘S:/STORAGE/VR/Roller/Roller_005/Saved/EntryLevelF095311C4CB764E7302F81A4E006E3F6.tmp’ to ‘S:/STORAGE/VR/Roller/Roller_005/Content/EntryLevel.umap’
LogSavePackage:Display: Finished SavePackage S:/STORAGE/VR/Roller/Roller_005/Content/EntryLevel.umap
LogFileHelpers: Saving map ‘EntryLevel’ took 0.292
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/EntryLevel’ took 0.006
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Matt_Floor] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Material /Game/Matt_Floor.Matt_Floor]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Matt_Floor]
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Matt_Floor" FILE=“S:/STORAGE/VR/Roller/Roller_005/Saved/Autosaves/Game/Matt_Floor_Auto1.uasset” SILENT=false AUTOSAVING=true
LogSavePackage: Save=10.12ms
LogSavePackage: Moving ‘S:/STORAGE/VR/Roller/Roller_005/Saved/Matt_Floor_Auto17034E4CF46AF5302192A5989C1316935.tmp’ to ‘S:/STORAGE/VR/Roller/Roller_005/Saved/Autosaves/Game/Matt_Floor_Auto1.uasset’
LogSavePackage:Display: Finished SavePackage S:/STORAGE/VR/Roller/Roller_005/Saved/Autosaves/Game/Matt_Floor_Auto1.uasset
LogFileHelpers: Auto-saving content packages took 0.035
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EntryLevel" FILE=“S:/STORAGE/VR/Roller/Roller_005/Content/EntryLevel.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=21.02ms
LogSavePackage: Moving ‘S:/STORAGE/VR/Roller/Roller_005/Saved/EntryLevelB55CF7A64DB14BF6C8B56781157953DA.tmp’ to ‘S:/STORAGE/VR/Roller/Roller_005/Content/EntryLevel.umap’
LogSavePackage:Display: Finished SavePackage S:/STORAGE/VR/Roller/Roller_005/Content/EntryLevel.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Matt_Floor" FILE=“S:/STORAGE/VR/Roller/Roller_005/Content/Matt_Floor.uasset” SILENT=true
LogSavePackage: Save=10.01ms
LogSavePackage: Moving ‘S:/STORAGE/VR/Roller/Roller_005/Saved/Matt_Floor6E906AC84449601F44B681A80B21E341.tmp’ to ‘S:/STORAGE/VR/Roller/Roller_005/Content/Matt_Floor.uasset’
LogSavePackage:Display: Finished SavePackage S:/STORAGE/VR/Roller/Roller_005/Content/Matt_Floor.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/EntryLevel" FILE=“S:/STORAGE/VR/Roller/Roller_005/Saved/Autosaves/Game/UEDPCEntryLevel.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=20.72ms
LogSavePackage: Moving ‘S:/STORAGE/VR/Roller/Roller_005/Saved/UEDPCEntryLevel926870F247E045ED4F12678746C4B89A.tmp’ to ‘S:/STORAGE/VR/Roller/Roller_005/Saved/Autosaves/Game/UEDPCEntryLevel.umap’
LogSavePackage:Display: Finished SavePackage S:/STORAGE/VR/Roller/Roller_005/Saved/Autosaves/Game/UEDPCEntryLevel.umap
LogEditorTransaction: Undo Spawn Play From Here Start
LogMaterial: Missing cached shader map for material Matt_Floor, compiling.
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant_0, compiling.
UATHelper: Packaging (Android (ATC)): Running AutomationTool…
MaterialEditorStats: Info Base pass shader with static lighting: 48 instructions
MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
MaterialEditorStats: Info Vertex shader: 29 instructions
MaterialEditorStats: Info Texture samplers: 2/16
UATHelper: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=S:/STORAGE/VR/Roller/Roller_005/Roller_005.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=S:/STORAGE/VR/Roller/Roller_005/Roller_005.uproject -cook -stage -archive -archivedirectory=S:/STORAGE/VR/Roller/Roller_005/Android_B
uilds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output
UATHelper: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for S:\STORAGE\VR\Roller\Roller_005\Roller_005.uproject
UATHelper: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Roller_005 Android Development -Project=S:\STORAGE\VR\Roller\Roller_005\Roller_005.uproject S:\STORAGE\VR\Roller\Roller_005\Roller_005.uproject -remo
UATHelper: Packaging (Android (ATC)): teini=“S:\STORAGE\VR\Roller\Roller_005” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 3.0851764s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Roller_005 Android Development -Project=S:\STORAGE\VR\Roller\Roller_005\Roller_005.uproject S:\STORAGE\VR\Roller\Roller_005\Roller_005.uproject -remo
UATHelper: Packaging (Android (ATC)): teini=“S:\STORAGE\VR\Roller\Roller_005” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Creating makefile for Roller_005 (no existing makefile)
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: building WITHOUT VULKAN define
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Compiling Native code with NDK API ‘android-21’
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Performing 3 actions (9 in parallel)
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [1/3] clang++.exe UELinkerFixupsName.h [armv7-es2]
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [2/3] clang++.exe UELinkerFixups.cpp [armv7-es2]
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: [3/3] clang++.exe Roller_005-armv7-es2.so
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld: error: C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Goog
UATHelper: Packaging (Android (ATC)): leVR/GoogleVRHMD/Binaries/Android/UE4-GoogleVRHMD-armv7-es2.a(Module.GoogleVRHMD.cpp-armv7-es2.o): multiple definition of ‘GetHMD()’
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:/NVPACK/android-ndk-r12b/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld: C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/Binaries/Android/UE4-GearVR-armv7-es2.a(Module.GearVR.cpp-armv7-es2.o)
: previous definition here
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: S:\STORAGE\VR\Roller\Roller_005\Binaries\Android\Roller_005-armv7-es2.so
UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Total build time: 18.09 seconds
UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 19.739129s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Roller_005 Android Development -
UATHelper: Packaging (Android (ATC)): Project=S:\STORAGE\VR\Roller\Roller_005\Roller_005.uproject S:\STORAGE\VR\Roller\Roller_005\Roller_005.uproject -remoteini=“S:\STORAGE\VR\Roller\Roller_005” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.09.29-20.56.14.txt’
UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionar
y2 InTargetToManifest) UATHelper: Packaging (Android (ATC)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ATC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ATC)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ATC)): BUILD FAILED
PackagingResults:Error: Error Unknown Error