Hey all,
I am using unreal engine 5.4.1 with Vulkan rendering, after I package my android build accessing the camera on the device, it causes flickering. It looks like it is trying to render horizontally and vertically in the same time, all flicker. With OpenGL it is fine, but I have to use Vulkan. Any advice how to resolve this perhaps?
on the cam_texture if I enable new style output, flickering stops but orientation is all wrong.
Appreciate any help. Thanks.