Android device Camera flicker with Vulkan rendering

Hey all,

I am using unreal engine 5.4.1 with Vulkan rendering, after I package my android build accessing the camera on the device, it causes flickering. It looks like it is trying to render horizontally and vertically in the same time, all flicker. With OpenGL it is fine, but I have to use Vulkan. Any advice how to resolve this perhaps?

on the cam_texture if I enable new style output, flickering stops but orientation is all wrong.

Appreciate any help. Thanks.

Can somebody help me with this please?

I managed to have a half baked solution which forces the orientation to landscape for the camera, but this solution is not ideal.

If it works fine in Landscape mode, not sure why it does not in portrait. Any ideas? Thanks a lot