Reviewing your first logs, jeepnoy.log (45.1 kB) I see the following errors:
It looks as though your WidgetTree is not set up correctly, please revisit it and make the appropriate changes.
[2016.01.22-14.20.27:601][3648]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint
[2016.01.22-14.20.27:621][3648]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint
[2016.01.22-14.20.27:631][3648]LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint
You also need to change your project name. It looks as though the alphabetical characters used are not supported. I did test out the name “храм” in many different versions of the engine and projects and I couldn’t reproduce this error.
[2016.01.22-14.20.27:951][3648]LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: '/Game/MyAssets/Buildings/Church/храм' is not a standard unreal filename or a long path name. Reason: Name may not contain the following characters: ?
You also have a few meshes that are more than 65535 verticies, which will cause trouble on mobile devices. Please adjust these accordingly:
[2016.01.22-14.21.03:371][3648]LogStaticMesh:Warning: [building] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).
[2016.01.22-14.21.03:471][3648]LogStaticMesh:Warning: [buildingn16] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).
[2016.01.22-14.21.03:511][3648]LogStaticMesh:Warning: [Cafe_Outdoor_Table_Set] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).
[2016.01.22-14.21.03:691][3648]LogStaticMesh:Warning: [Philippine_Jeepney] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).
You’re also having trouble with the scaling selected, please adjust this if you’re able to:
[2016.01.22-14.21.06:601][3648]LogPrimitiveComponent: Zero scaling not supported (/Game/VehicleAdvBP/Maps/Level1.Level1:PersistentLevel.Cafe_Outdoor_Table_Set_31.StaticMeshComponent0)
Last but definitely not least, your game was unable to start an online game for session (Game). All of your characters are stuck and fail to move. You may want to look into your blueprints or coding a bit further and see what adjustments can be made to your characters and their online sessions.
Good luck!