Android deployment on Max Os X

Hello, am using 4.6.1 on OS X and wanting to target Android as well. Like the poster above, I just see Mac / iOS under platforms. Does 4.7 preview #4 include support for this? Working in windows does not interest me.

I’m trying to make the switch from Unity but from a production standpoint, working in multiple platforms to target multiple platforms is not efficient for me (or am I missing something?!).

Really love UE4 so far, please don’t make me go back! If 4.7 solves this, when do you think it will see stable release? Thank you.