My android game is starting up just fine and loads into the main menu where all functions work correctly. When I load into the game level, it crashes. It does not crash on Windows. Furthermore, if I connect to a remote server it does not crash on Android, either, so it’s something to do with the GameMode or authority gated code, I guess.
The problem is that the crash dump I get is pretty useless. I’m hoping someone might recognize it or at least have a better idea of how I can get more detail on just what’s triggering the crash?
This is a converted 4.27 to 5.1 project, which did not crash previously. I’m not sure if that’s from the engine update or another change I made though.
Thank you for any help! I’ve been on this for days.
Revision: '18'
ABI: 'arm64'
Processor: '7'
Timestamp: 2022-12-16 08:58:09.287258902-0500
Process uptime: 20s
Cmdline: com.Company.Game
pid: 24820, tid: 24872, name: GameThread >>> com.Company.Game <<<
uid: 10555
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0000000000000020
Cause: null pointer dereference
x0 000000702308f460 x1 00000070e79f4798 x2 00000070e79f450c x3 0000000000000000
x4 00000070e79f4736 x5 00000070407aff00 x6 0000000000000001 x7 0000000000000001
x8 0000007040792c13 x9 00000000000000ff x10 0000000000000003 x11 0000000000000014
x12 0000000000000002 x13 0000000000000002 x14 0000000000000000 x15 0000000034155555
x16 000000708b90dea8 x17 00000074183c33bc x18 000000705b9e691c x19 00000070e79f450c
x20 00000070e79f4798 x21 00000070e79f4712 x22 00000070e79fc000 x23 000000708bab04d8
x24 00000070e79fc000 x25 0000000000000000 x26 000000708bab04d8 x27 00000070407aff20
x28 0000000000000008 x29 00000070e79f44a0
lr 00000070844d92a8 sp 00000070e79f4430 pc 00000070844ca85c pst 0000000020001000
backtrace:
#00 pc 000000001003385c /lib/arm64/libUnreal.so (UObject::execCallMathFunction(UObject*, FFrame&, void*)+84) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#01 pc 00000000100422a4 /lib/arm64/libUnreal.so (UObject::execLetBool(UObject*, FFrame&, void*)+208) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#02 pc 00000000100364d8 /lib/arm64/libUnreal.so (ProcessLocalScriptFunction(UObject*, FFrame&, void*)+892) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#03 pc 00000000100359a8 /lib/arm64/libUnreal.so (void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*))+500) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#04 pc 0000000010037784 /lib/arm64/libUnreal.so (ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*)+2372) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#05 pc 00000000100364d8 /lib/arm64/libUnreal.so (ProcessLocalScriptFunction(UObject*, FFrame&, void*)+892) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#06 pc 00000000100359a8 /lib/arm64/libUnreal.so (void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*))+500) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#07 pc 0000000010037784 /lib/arm64/libUnreal.so (ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*)+2372) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#08 pc 00000000100364d8 /lib/arm64/libUnreal.so (ProcessLocalScriptFunction(UObject*, FFrame&, void*)+892) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#09 pc 00000000100359a8 /lib/arm64/libUnreal.so (void ProcessScriptFunction<void (*)(UObject*, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*))+500) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#10 pc 0000000010037784 /lib/arm64/libUnreal.so (ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*)+2372) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#11 pc 00000000100364d8 /lib/arm64/libUnreal.so (ProcessLocalScriptFunction(UObject*, FFrame&, void*)+892) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#12 pc 0000000010036068 /lib/arm64/libUnreal.so (UObject::ProcessInternal(UObject*, FFrame&, void*)+356) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#13 pc 000000000fdaee5c /lib/arm64/libUnreal.so (UFunction::Invoke(UObject*, FFrame&, void*)+124) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#14 pc 000000001003beec /lib/arm64/libUnreal.so (UObject::ProcessEvent(UFunction*, void*)+5384) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#15 pc 0000000013ca8efc /lib/arm64/libUnreal.so (AActor::ProcessEvent(UFunction*, void*)+316) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#16 pc 0000000014534770 /lib/arm64/libUnreal.so (AGameModeBase::PostLogin(APlayerController*)+396) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#17 pc 0000000014534528 /lib/arm64/libUnreal.so (AGameMode::PostLogin(APlayerController*)+464) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#18 pc 000000001477fbdc /lib/arm64/libUnreal.so (UWorld::SpawnPlayActor(UPlayer*, ENetRole, FURL const&, FUniqueNetIdRepl const&, FString&, unsigned char)+852) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#19 pc 00000000147e2948 /lib/arm64/libUnreal.so (ULocalPlayer::SpawnPlayActor(FString const&, FString&, UWorld*)+692) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#20 pc 0000000015270a58 /lib/arm64/libUnreal.so (UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&)+11336) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#21 pc 000000001526c100 /lib/arm64/libUnreal.so (UEngine::Browse(FWorldContext&, FURL, FString&)+3364) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#22 pc 000000001526d600 /lib/arm64/libUnreal.so (UEngine::TickWorldTravel(FWorldContext&, float)+552) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#23 pc 00000000144ec1c0 /lib/arm64/libUnreal.so (UGameEngine::Tick(float, bool)+3696) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#24 pc 000000000be8150c /lib/arm64/libUnreal.so (FEngineLoop::Tick()+22736) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#25 pc 000000000be79ef8 /lib/arm64/libUnreal.so (AndroidMain(android_app*)+4432) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#26 pc 000000000be88444 /lib/arm64/libUnreal.so (android_main+196) (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)
#27 pc 000000000bebf37c /lib/arm64/libUnreal.so (BuildId: 33dacec6a305284bd7aa1f95be9aa8f4b7968631)```