So if i use any instanced static mesh the game crashes with this error only happening on low end devices
To test it for sure is a instanced static mesh issue I create a empty level packaged and the game opend fine.
Then i added unreal default cube directly around 8 of them it open
but then i added them using instanced static mesh around 5 of them (later tried only single instaced also and tried folliage also) and it crashed
this is the log
[2026.03.02-13.12.16:099][ 0]LogAndroid: Display: Low Power Mode Changed: 0
[2026.03.02-13.12.16:232][ 0]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: === Critical error: ===
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error:
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public/Containers/Array.h] [Line: 1095]
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: Array index out of bounds: 10 into an array of size 8
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B82534C5C libUnreal.so(0x000000000370FC5C)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B88766150 libUnreal.so(0x0000000009941150)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B88767604 libUnreal.so(0x0000000009942604)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B88766E98 libUnreal.so(0x0000000009941E98)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B83B17394 libUnreal.so(0x0000000004CF2394)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B83CECA78 libUnreal.so(0x0000000004EC7A78)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B83B1B7D0 libUnreal.so(0x0000000004CF67D0)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B83B1DDD0 libUnreal.so(0x0000000004CF8DD0)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B83B4ADA8 libUnreal.so(0x0000000004D25DA8)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B83B1C1AC libUnreal.so(0x0000000004CF71AC)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B8281ADC0 libUnreal.so(0x00000000039F5DC0)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B8221C830 libUnreal.so(0x00000000033F7830)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B82259D34 libUnreal.so(0x0000000003434D34)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B82258F28 libUnreal.so(0x0000000003433F28)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B83C8BA9C libUnreal.so(0x0000000004E66A9C)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B824424FC libUnreal.so(0x000000000361D4FC)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007B8221E790 libUnreal.so(0x00000000033F9790)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007CCE185DC4 libc.so(0x0000000000102DC4)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error: [Callstack] 0x0000007CCE119B54 libc.so(0x0000000000096B54)
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error:
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error:
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error:
[2026.03.02-13.12.16:242][ 0]LogAndroid: Error:
[2026.03.02-13.12.16:253][ 0]LogExit: Executing StaticShutdownAfterError
[2026.03.02-13.12.16:264][ 0]LogAndroid: FAndroidMisc::RequestExit(1, FAndroidErrorOutputDevice::Serialize.!GIsGuarded)

