Android crash after splash with Fatal signal 11 (SIGSEGV)

Hi, im currently developing a simple VR video player for Pico G2 VR but the final build keep crashing after the splash. I got them to work sometimes by reducing elements of the game b4 (like removing the 360 background, etc) but everytime i combine all of them it always crash. Here is the last crash log for the last build that have them combined. I don’t really understand what causing this so i hope someone can help me. Thank you in advance :slight_smile:

--------- beginning of crash
08-19 11:24:27.752  3646  3735 F libc    : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x31 in tid 3735 (RenderThread 2), pid 3646 (MainThread-UE4)
08-19 11:24:27.881  3755  3755 F DEBUG   : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
08-19 11:24:27.881  3755  3755 F DEBUG   : Build fingerprint: 'Pico/A7510/PICOA7510:8.1.0/OPM1.171019.026/eng.scmbui.20190925.132037:user/test-keys'
08-19 11:24:27.881  3755  3755 F DEBUG   : Revision: '0'
08-19 11:24:27.881  3755  3755 F DEBUG   : ABI: 'arm'
08-19 11:24:27.881  3755  3755 F DEBUG   : pid: 3646, tid: 3735, name: RenderThread 2  >>> com.NetpolitanTeam.BI_VR_VideoPlayer <<<
08-19 11:24:27.881  3755  3755 F DEBUG   : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x31
08-19 11:24:27.881  3755  3755 F DEBUG   : Cause: null pointer dereference
08-19 11:24:27.881  3755  3755 F DEBUG   :     r0 00000019  r1 00000003  r2 00000000  r3 c7c64a40
08-19 11:24:27.881  3755  3755 F DEBUG   :     r4 00001f50  r5 c80fa800  r6 00000000  r7 00000000
08-19 11:24:27.881  3755  3755 F DEBUG   :     r8 c80fa800  r9 00000000  sl d0ec5278  fp 00000000
08-19 11:24:27.881  3755  3755 F DEBUG   :     ip 00000001  sp c5e7f628  lr e2522a21  pc e2523392  cpsr 800f0030
08-19 11:24:27.937  3755  3755 F DEBUG   : 
08-19 11:24:27.937  3755  3755 F DEBUG   : backtrace:
08-19 11:24:27.937  3755  3755 F DEBUG   :     #00 pc 0015a392  /vendor/lib/egl/libGLESv2_adreno.so (EsxRenderBucket::AddUnbucketedEntries(EsxCmdBufType, unsigned int)+101)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #01 pc 00159a1d  /vendor/lib/egl/libGLESv2_adreno.so (EsxRenderBucket::BucketRenderingCmds(EsxRenderBucketParams*)+754)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #02 pc 0018a195  /vendor/lib/egl/libGLESv2_adreno.so (EsxContext::BucketRenderingCmds(int)+732)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #03 pc 000ddac7  /vendor/lib/egl/libGLESv2_adreno.so (EsxContext::BindDrawFramebuffer(EsxFramebufferObject*)+82)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #04 pc 000a4681  /vendor/lib/egl/libGLESv2_adreno.so (EsxContext::GlBindFramebuffer(unsigned int, unsigned int)+276)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #05 pc 041ccf9c  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so (FOpenGLDynamicRHI::GetOpenGLFramebuffer(unsigned int, FOpenGLTextureBase**, unsigned int*, unsigned int*, FOpenGLTextureBase*)+580)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #06 pc 041b99e4  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so (FOpenGLDynamicRHI::RHISetRenderTargets(unsigned int, FRHIRenderTargetView const*, FRHIDepthRenderTargetView const*, unsigned int, FRHIUnorderedAccessView* const*)+1024)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #07 pc 041b9d48  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so (_ZThn16_N17FOpenGLDynamicRHI19RHISetRenderTargetsEjPK20FRHIRenderTargetViewPK25FRHIDepthRenderTargetViewjPKP23FRHIUnorderedAccessView+16)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #08 pc 03dae2d8  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so (FSceneViewport::BeginRenderFrame(FRHICommandListImmediate&)+308)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #09 pc 03ed21dc  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so
08-19 11:24:27.937  3755  3755 F DEBUG   :     #10 pc 0264927c  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+116)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #11 pc 02648e8c  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+68)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #12 pc 02e778f8  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so (FRenderingThread::Run()+128)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #13 pc 0268315c  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so (FRunnableThreadPThread::Run()+92)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #14 pc 02647940  /data/app/com.NetpolitanTeam.BI_VR_VideoPlayer-phu9gMHOLHqminHNlK-GJg==/lib/arm/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+64)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #15 pc 0004726f  /system/lib/libc.so (__pthread_start(void*)+22)
08-19 11:24:27.937  3755  3755 F DEBUG   :     #16 pc 0001b229  /system/lib/libc.so (__start_thread+32)
08-19 11:24:29.476   912  1015 I BootReceiver: Copying /data/tombstones/tombstone_06 to DropBox (SYSTEM_TOMBSTONE)
08-19 11:24:29.515   912  3756 W ActivityManager:   Force finishing activity com.NetpolitanTeam.BI_VR_VideoPlayer/com.epicgames.ue4.GameActivity
08-19 11:24:29.814   912  2272 I WindowManager: WIN DEATH: Window{cc0ca24 u0 com.NetpolitanTeam.BI_VR_VideoPlayer/com.epicgames.ue4.GameActivity}