Android Camera Plugin UE 5.5

Hey, I’m not sure if you’re still working on this project, but I thought I might take a look at it since I was recently able to get the Android Camera plugin workin for my project.

Here’s a couple of things I did that I’m not sure made a difference.

  1. I changed your increment from a float increment to a integer increment.
  1. I connected the “Current Index” to the “Get” before sending the URL.
    (I kept getting ‘none’ when trying to get just the rear camera, so I don’t know if that did anything)

What I think I did that actually helped.

  1. When it came to permissions, putting them in the project settings or manifest did nothing for me on my project. Sure enough, this project was also denying camera access. I have to request permissions at runtime. I added this to the Begin play in the world bp, but I’m pretty sure you’re only supposed to call this when you need certain permissions.
  1. In the Project Settings > Rendering I changed “Mobile Shading” from “Forward Shading” to “Deferred Shading.” I’m pretty sure this actually what stopped the crashing on my end.

There was a bunch of other tweaks I did, but I’m pretty sure those were the ones I made that actually got the rear camera projecting on your cube. It didn’t look like this test project was really set up for mobile stuff at all. “Virtual Insight” made a youtube video called " Unreal Engine 5 for Mobile Game Development" that may have some useful tips for the initial set up of mobile projects, and was part of what led me to getting your test project working for me. (It couldn’t let me post a link.)