Android Camera Plugin UE 5.5

I’m trying to access my device’s camera, but it doesn’t work. I followed this tutorial on the Android Camera Plugin but even after following the exact steps as in the video, I can’t access it. As soon as the app is deployed and tries to open the camera, it crashes. I’m using UE 5.5 and have enabled all camera permissions in Project Settings plus AndroidManifest.xml.
Here is my zipped project that only has blueprints for accessing the camera file. Also, attached the screenshot of my blueprint.

Current Index is an Integer variable initialized to 0 and the Media Player variable contains a Media Player.

I am currently working on this issue too, I’ll let you know if I found a solution. I will have to say the tutorial you followed is for a whole different generation of the engine and an old one at that (8 years). If you are really early in your project and you need this camera plugin to work I recommend you try this with the same generation of Unreal 4.18 is going to work but even the 3 year old 4.27 will be much more likely to succeed.

I forgot to add in the Project Settings > Android > Build, I enabled “Support Vulkan.”

Sorry for the double post, I can’t seem to edit my other one atm.

Hey, I’m not sure if you’re still working on this project, but I thought I might take a look at it since I was recently able to get the Android Camera plugin workin for my project.

Here’s a couple of things I did that I’m not sure made a difference.

  1. I changed your increment from a float increment to a integer increment.
  1. I connected the “Current Index” to the “Get” before sending the URL.
    (I kept getting ‘none’ when trying to get just the rear camera, so I don’t know if that did anything)

What I think I did that actually helped.

  1. When it came to permissions, putting them in the project settings or manifest did nothing for me on my project. Sure enough, this project was also denying camera access. I have to request permissions at runtime. I added this to the Begin play in the world bp, but I’m pretty sure you’re only supposed to call this when you need certain permissions.
  1. In the Project Settings > Rendering I changed “Mobile Shading” from “Forward Shading” to “Deferred Shading.” I’m pretty sure this actually what stopped the crashing on my end.

There was a bunch of other tweaks I did, but I’m pretty sure those were the ones I made that actually got the rear camera projecting on your cube. It didn’t look like this test project was really set up for mobile stuff at all. “Virtual Insight” made a youtube video called " Unreal Engine 5 for Mobile Game Development" that may have some useful tips for the initial set up of mobile projects, and was part of what led me to getting your test project working for me. (It couldn’t let me post a link.)