Hi, i’ve made two build for Android of some games i’m working on, one is on 3D third person Blueprint template, and the other one is 2D side scroller Blueprint template. Both of them crash on my smartphone (Oppo Find 7a) after displaying 1 frame. In the building console i receive “BUILD SUCCESFULL”. What could it be? I packaged for Android-ETC1
Open Notepad, save this to a .bat file (if you are on windows).
Run the bat file right after your app crashes. This command will dump whatever is in the system log on the device, so you will have to look for parts of the log that relates to UE4 near the end of the text file. You should hopefully be able to see what the last thing that happens is before the crash.
I see this on the log: W/Adreno-ES20(30481): <gl_draw_error_checks:580>: GL_INVALID_OPERATION
So there’s something your phone doesn’t support that we didn’t catch… Can you try another phone? Did you change anything on the materials or added new ones or other effects/lights?