Android Build Issue Unreal 4.16


I just finally updated my code and project to compile and build for Android, but I am having one problem where build packages the main menu level but does not package any of the levels after that. Therefore, it has no level to load when I press start and the game stays at the menu.


After a bit of looking around found a Project->Packaging->Cook Everything (checked it) and everything is working as normal.

Alternatively, I managed to fix it by adding all the maps to “list of maps to include in packaged build” in the same location (Project->Packaging)