Android Build Failure

Migrated Assets to a New Project, unticked every plug-in, Reconfigured Project settings to include HUD - This is a Widget based app. It works and runs fine as a Windows standalone.
First Photo - what it should look like (running in Windows correctly - If not for the Huge file size)

Errors:

**LogModuleManager: Warning: No filename provided for module ExampleDeviceProfileSelector
LogModuleManager: Warning: ModuleManager: Unable to load module ‘ExampleDeviceProfileSelector’ because the file ‘C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/’ was not found. **

**LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\Dark Amber 2018\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’. I don’t want Apple why is this listed in an Android Build?

LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn’!
LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn’!
LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
RenderToTexture_Pawn_C /Game/UEDPIE_0_EmptyMap.EmptyMap:PersistentLevel.RenderToTexture_Pawn_C_0
Function /Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn:1899
PIE: Error: Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘ExecuteUbergraph_RenderToTexture_Pawn’ from node: Set OrthoWidth in graph: EventGraph in object: RenderToTexture_Pawn with description: Accessed None trying to read property CallFunc_Array_Get_Item
LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn’!
LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
RenderToTexture_Pawn_C /Game/UEDPIE_0_EmptyMap.EmptyMap:PersistentLevel.RenderToTexture_Pawn_C_0
Function /Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn:1903
PIE: Error: Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘ExecuteUbergraph_RenderToTexture_Pawn’ from node: SetWorldLocation in graph: EventGraph in object: RenderToTexture_Pawn with description: Accessed None trying to read property CallFunc_Array_Get_Item
LogScript: Warning: Accessed None
RenderToTexture_Pawn_C /Game/UEDPIE_0_EmptyMap.EmptyMap:PersistentLevel.RenderToTexture_Pawn_C_0
Function /Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn:1918
PIE: Error: Blueprint Runtime Error: Accessed None from function: ‘ExecuteUbergraph_RenderToTexture_Pawn’ from node: SetWorldLocation in graph: EventGraph in object: RenderToTexture_Pawn with description: Accessed None
LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn’!
LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
RenderToTexture_Pawn_C /Game/UEDPIE_0_EmptyMap.EmptyMap:PersistentLevel.RenderToTexture_Pawn_C_0
Function /Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn:19B8
PIE: Error: Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘ExecuteUbergraph_RenderToTexture_Pawn’ from node: SetWorldRotation in graph: EventGraph in object: RenderToTexture_Pawn with description: Accessed None trying to read property CallFunc_Array_Get_Item
LogScript: Warning: Accessed None
RenderToTexture_Pawn_C /Game/UEDPIE_0_EmptyMap.EmptyMap:PersistentLevel.RenderToTexture_Pawn_C_0
Function /Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn:19CD
PIE: Error: Blueprint Runtime Error: Accessed None from function: ‘ExecuteUbergraph_RenderToTexture_Pawn’ from node: SetWorldRotation in graph: EventGraph in object: RenderToTexture_Pawn with description: Accessed None
Cmd: r.BufferVisualizationDumpFrames 1
r.BufferVisualizationDumpFrames = “1”
LogScript: Warning: Accessed None trying to read property Generator
RenderToTexture_Pawn_C /Game/UEDPIE_0_EmptyMap.EmptyMap:PersistentLevel.RenderToTexture_Pawn_C_0
Function /Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn:1A8B
PIE: Error: Blueprint Runtime Error: Accessed None trying to read property Generator from function: ‘ExecuteUbergraph_RenderToTexture_Pawn’ from node: Execute Console Command in graph: EventGraph in object: RenderToTexture_Pawn with description: Accessed None trying to read property Generator
LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn’!
LogScript: Warning: Accessed None trying to read property CallFunc_Array_Get_Item
RenderToTexture_Pawn_C /Game/UEDPIE_0_EmptyMap.EmptyMap:PersistentLevel.RenderToTexture_Pawn_C_0
Function /Engine/ArtTools/RenderToTexture/Blueprints/RenderToTexture_Pawn.RenderToTexture_Pawn_C:ExecuteUbergraph_RenderToTexture_Pawn:1AEB
PIE: Error: Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: ‘ExecuteUbergraph_RenderToTexture_Pawn’ from node: Branch in graph: EventGraph in object: RenderToTexture_Pawn with description: Ac

UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: Client target not found!

I installed the “CodeWorks” from NVidia (didn’t make sense to me) and I have the Android SDK - What did I miss? **